The game seems like it will be fairly entertaining, but there are several pretty substantial flaws that I was honestly surprised to find.
The Menu UI
The menu ui is incredibly clunky. I don't know if it's because I'm on PC, but there are too many redundant inputs, and typical controls for this style of menu just don't exist. I can't right-click to go back one menu screen because for some reason right click is used to look at the 'details' of a card (hilariously minimal, where are the stats?!) instead of left click which could be EASILY used to both reveal AND inspect cards.
In game UI
Oh boy where to start... First, unit selection. There is little to no feedback on whether you have selected a unit or not. I find myself giving orders to my army for over 30 seconds before realizing that half of my units have been left behind. The cards have use time and cooldowns, which I can get behind, but it is very unclear when you are able to select a card again, meaning that I try and pick one with a hotkey, click on the map, nothing happens, AND I deselect my army. The cards are MUCH too big on the screen when you have them selected. 50% of the time I try and use a card, I just click on the huuuge bounding box where the cards are held. Not only is my card not used, but it gets deselected. The card UI HAS to be scaled down.
I appreciate the ability to create control groups, but I have a huge issue with the way abilities are used. First, pressing R IMMEDIATELY uses the ability for whatever unit it decided to choose, wherever your mouse is. Frankly, this is idiotic. I should be able to use an ability, and then left click where or what I want to use it on. If card abilities take THREE WHOLE left clicks, why do unit abilities take no clicks? The second is, if you have multiple units selected with abilities, you cannot use any abilities other than the first unit in the group. You couldn't take a page out of every other RTS and let us use tab to change our unit group selection and use the abilities that we want, instead of fumbling with the dodgy selection mechanics to try and get the unit we want to use?
Card abilities are ridiculous anyway, why do I have to have a separate left click to 'use' the card, but then I have to left click again in order to actually target anything? The carpet bomb ability takes THREE CLICKS to use, it should at the very most take 2 clicks. One to choose the start, and one for the direction. Honestly I should be able to just selected the card, and use a single click and drag to activate the ability. VERY user unfriendly.
Don't even get me started on the chat. WHY ON EARTH DO I HAVE TO USE THE ESCAPE BUTTON TO EXIT THE CHAT WINDOW
I spent 25 seconds stuck in the chat because I couldn't press enter again to leave it. Hell, I couldn't even CLICK ON THE MAP OR MY CARDS. I was just handicapped until I finally figured out that the ESC key of all keys is the one to exit the chat window. Just... why? Multiplayer games 101
I could not find a multiplayer chat channel menu. I tried using tab or ` to try and mute a very annoying player, but there was no option. I just had to listen to him the entire game, and all the way through my loading screen back to the main menu. Multiplayer games 101 guys.
I also ran into a bug during card opening that made the first, highlighted card unselectable. I could only select the next card in the stack to reveal, which cause some other problems. I could click skip and it showed me all the cards normally though.
As soon as I saw that getting duplicates 'upgraded' your units I new immediately that this was a pay to win game. That is a massive turn off, and I will never be playing blitz if it stays this way. My units will literally be LESS POWERFUL compared against someone who has bought a bunch of packs to max out each unit, this is just ridiculous stone age multiplayer balancing that I was really shocked by to be honest.
I really to like this game, and I think I will, but right now it is just implemented incredibly poorly.