i like blitz but picking cards kinda laggy but over all good game mode cant wait play full version
Blitz Beta – Blitz Feedback Thread
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I smashed as many cards out as i could in a 2v2 match and no issues on highest graphical settings. No issues at all.thetimewarptrio wrote:Has there been any testing as to how laggy it might get when hot dropping in a bunch of cards in a 4 player game? I haven't tried it out too much yet, but from the on-screen chaos over some of the points I feel like it might get rather frightening.
It's simple, you aren't good at the game.SwiftGunslinger wrote:I don't understand why it takes so long to regain energy. I understand that energy falls around various areas of the map and you need to take that energy before the other team does, but in most games it seems that no matter how many of those energy pods I destroy, the other team seems to have a massive army built while I'm sitting in my area with a warthog and hornet waiting for my energy to build back up before I can buy anything and one of the other players is just steam rolling through my team with ease because they have every single unit and then some. It just seems like by the time I can finally use my energy to purchase a decent unit, the enemy player has already destroyed all of my units and there's nothing I can do.
To my knowledge, it could do the same thing in the original but its non building damage was so bad that no one ever actually exploited it on top of them being too fragile.Cthulhuislove wrote:Hey there
Pretty sure the range on the Covenant locust is bugged, it has the ability to shoot at units inside the fog of war at great distance on the xbox one. It leads to pretty ridiculous unit spam, and the game becomes a race to see who can mass locusts first, with some guard units for support. Obviously this ability needs to go, and either a range decrease or a damage decrease should help solve the spam.
The general consensus seems to be that yes it's enjoyable overall but no one likes either the level up upon getting card duplicates (because of people who will just straight up drop 100 dollars and get a crap ton of packs) or people just think it's overall pay to win.xX GRIZZ WG Xx wrote:seems like everyone is enjoying it overall yeah?
double tap Q or hit EA So So Sniper wrote:I don't think you should add 50 more points to a grunt squad just because they can "rush." It totally defeats the point of a rush. Why you waste so many points on this unit just so you could put it down slightly farther away from your base?
Also, there's no "all units" button. That's pretty bothersome.
I agree that it is going to be a problem here, I just hope the "Arena" pvp multiplayer modes will not lose any integrity over it If the cards are only in blitz mode. If they are exclusively in blitz, as much as feedback and criticism as it will get (both good and bad) then I dont think the "deck system" is going anywhere, hopefully it can be improved and compromised.RentalCookie127 wrote:The general consensus seems to be that yes it's enjoyable overall but no one likes either the level up upon getting card duplicates (because of people who will just straight up drop 100 dollars and get a crap ton of packs) or people just think it's overall pay to win.xX GRIZZ WG Xx wrote:seems like everyone is enjoying it overall yeah?