9 minutes was kind of short for the 3v3 Brawl mode. It literally ended as the climax of the match was beginning and was kinda a bummer..but other than that the game has improved and impressed.
Blitz Beta – Blitz Feedback Thread
OP Forum Team
I agree with every point you've made, very well put, especially when pointing out that despite what the community says, the buying card packs thing wont change because evidently Blitz is catered around that If Microsoft is so bent on it, I personally suggest trying to find a way that the Micro Transactions wont be so blatantly pay to win because this is just a repeat of Halo 5 REQ packs but arguably even larger of a leap backwards. And another thing I'd like to add on your claustrophobic stance is that the cards take up such a huge portion of the screen, I feel like I can't see anything.Three Olives wrote:-snip-
I would also like to see the marines slightly buffed or better and the team color option much like in Halo Wars DE.M0NEYBEAN3R wrote:I played both Beta's and enjoyed them equally. I Pre-ordered the Ultimate Edition a while back so I hope my opinion goes noticed. The leaders special abilities i.e. Atriox's Eradication and Cutters Close Air Support (CAS) feel very dumbed down and nerfed from the original beta into the Blitz Beta. I feel like the way it was before in the Domination/Deathmatch Beta was perfect. The pelican gunships and the eradication beams were game changers; now they're kind of useless. For example the CAS doesn't last long enough to do any real damage when the enemy can escape with no hesitation. Eradication is the same in that the initial beams do minor damage before the long waited explosion at the end.
Suicide units are overpowered when they do more damage than both super abilities combined. I've killed more enemy units with suicide grunts than with CAS and I've sometimes spammed CAS.
And another thing I don't understand is how some units/abilities are exclusive to certain leaders. For example, spirit assaults and teleport. It would make sense for all banished units to be able to play these abilities. It should just be exclusive to shipmaster. I hope this is only the case for Blitz and not the other modes like deathmatch. The other beta had Atriox able to teleport (at a great distance if I may add) and use the spirit assault to bring in more units in a pinch. Something about it is very badass sending in a spirit or pelican with the Calvary.
Brain Stewzeq92 wrote:A "Warzone" type mode? I like the idea but imagine the chaos that would be hahaxX GRIZZ WG Xx wrote:It would be cool if they added a couple maps to the beta... a mode with 10-12 players on a monstrous map with energy dropping out the wazoo, where the winning score is closer to 1000 would be cool I think
Kodiaks also don't have such a long deploy animation. They're much more vulnerable than Kodiaks while locking down.I Crush All wrote:It's more like the Kodiak to where your supposed to place them very strategically and they'll do a ton of damageCarsandCameras wrote:The special Blisterback is way too underpowered. For 160, I was expecting something that lasted longer than 4 seconds.