Alien artillery unit needs to be balancedthis long range artillery unit with constant energy beam, which
Almost every attack with usual anti tank Units of Captain Cutter. Scorpion, Cyclops and Attack Copter - they did not even scratch them on 1vs1. I also used snipers and marines to check if you mapped the unit to a wrong section, so it is categorized as Infantry. But also no luck with that.
- can attack everything
- is very strong armored
- can be mass-produced
The only solution was the use of Jerome-092 Special unit. But instead of killing, he stole it from the enemy. Can't be the only solution to counter those units...
If you do not balance those, the game will be boring, cuz almost every one chooses those alien commanders.
Alien long range constant beam?
Are you talking about Locusts? Those things are weak as hell. They're anti building. Honestly I feel like they're only in the Blitz deck to throw people off. There's no buildings so they're pretty much useless. They do a very small amount of damage.
The reason you did no damage to it is probably because they have a shield. You just need to keep hitting them. Or dont. Because they don't do any damage.
The actual "alien artillery" unit is the Blister back and that thing fires multiple missiles. It is way worse than 4 Locusts.