Dear 343i and Creative Assembly,
Hello! I very much loved the Blitz beta, here is my feedback.
Well to start, I think all units feel balanced, and the specific units that are designed to be super effective against other's still feel fair. I didn't get my hands on every unit available on the beta, so I can't really expand my feedback on units. A few issues that came to mind was there being no sort of scoreboard or roster board. Usually in most games when you press tab it will show you basic server information like team mates, your score, etc. I could be wrong about this and it is just bound to a different key, I should go make sure.
A gameplay thing I didn't like or wished to see incorporated was some sort of overtime mechanic. Consider this scenario, your team is losing and you only control one of the 3 control points. The enemy team is nearing a win, and collectively you send the armies you've built to capture a second control point as the enemy is dangerously close to victory as their score increases. Your armies collide and fight on the point, but the game ends before that one possibly game changing battle ends because the enemy already has full points. Despite you having troops that are physically standing on the point, the game ends anyways. There seems to be no overtime and it sorta limits the possibility of making big plays. Sometimes you just see that the enemy will win even if you can get your troops there and win because time is not on your side. I have noticed however that sometimes if you are fighting on a point the point will turn neutral and the announcer will state it is being contested, but this seems to only happen after a while of the two teams fighting on the point and not immediately upon an enemy stepping on it. An argument in favor for this is as previously stated, it allows for more clutch play-makings. An argument against it could be that it would be frustrating and annoying for an an enemy to just spam units across the edge of the point and stall you from getting points. This is just my first impression on this potential issue, and I could be wrong about all of this so do correct me if I am. I also really like this game already because I initially thought it was an easy casual game that would pander to really nooby players. But now I see that's not true. It takes skill, it takes managing individual squads of troops, managing resources and your capture points as well. There are also strategic spots where you can place units such as locusts and blisterbacks to get an edge on short ranged enemies trying to assault the capture points as an example.
-Buying Card Packs
Overall, the gameplay is very fun, but there is still the possibility of players who spend money on card packs to have an advantage over the ones who don't because they'd potentially have much more frequent chances of gaining a powerful card.
-User Interface/Main Menu
As for the main menu, it seems kinda clunky and messy, things are just all over the place, it doesn't seem very professional to me. I wasn't sure if I should say this because it's a beta and chances are it's not a finished menu, but I guess it doesn't hurt to put that out there. The music was also very very quiet even on max sound options, both in-game and in the main menu. This might be purely subjective, but the very stylized artistic renders and art just looks very "indy" to me. It doesn't look sleek, it just looks messy. As card artworks they do work very well. It's hard to describe, in fact I might go in later and fully dissect the menu, but so far to me it seemed ugly and messy, the startup music didn't feel very grand as many Halo title screens do. I know it's too late in development to change or make any new music. But at least increasing the volume would do very good. I know so far my points on the main menu haven't been too constructive, but as I said I will go into the main menu and fully dissect it.
I will continue to play the beta and provide input. This is just my initial response to it on the 1 and a half hour of playtime I've put in.
-Buying Card Packs Cont.
I notice many people are saying that being able to buy packs and level up units sounds pay to win, and I'd have to agree. That is the one aspect of this I'm not entirely sure i will be able to stomach. Maybe for blitz firefight it'd be acceptable, but I'm not so sure about this. I personally always figured that you guys can make micro transactions like how games like CSGO or TF2 make, where it's essentially just crates with cosmetic skins. In this case you could make some sort of rng system,, you know, the one that reels in the cash, and just make there be skins for units. Maybe flaming hogs, maybe some really sick looking tank paintjob, just an idea. I would be much for a cosmetic microtransaction system than one that at it's core seems to be very pay to win :3
Forgot to mention that I was surprised how well the game ran on my not incredibly good pc, so kudos to the optimization for pc.