Overall i think the game is great. You are really hitting the spot of what it feels like to have a good RTS with minor excepts on a PC.
First off, because it is an RTS that will be on Xbox on Win 10, being on PC means it will be compared to Starcraft 2, Command n Conquer, Warcraft 3, and rightfully so considering thats the main audience you want to capture. While i was streaming the game i had several viewers come in that were now actually interested in the game because of the Blitz mode and the Card aspect of it. This does two things. Draws in a different audience and create an area of the game you can put microtransactions in.
Everyones biggest worry is that these microtransactions will carry over to standard multiplayer. If you have any common sense and want to see this game as an RTS in a competitive way, or have any longevitivity to the standard multiplayer, you should only keep the card packs, and card aspects of the game in blitz mode and blitz mode ONLY.
Secondly, The key binding options of this game seem pretty terrible. After flipping through the keybinds(which the interface for this was annoying enough on its own. Scrolling would be much better) i was still extremely confused on how to use Control Groups and even if you could. So for now it's either completely bugged or your system for doing it is just terrible. And keybinds in general have issues. For instance, I tried to bind Zoom to my middle mouse wheel and i could not. Middle mouse wheel is not used for anything else in game that i am aware of, even after going through keybinds, so why can i not bind it for zoom? Thats like...The default every RTS uses ever. I really don't understand the thought-process on that one.
Lastly, At the best of times the AI seem Slugish, at the worst completely unresponsive. There were several times were they would just NOT disengage from the target no matter how many times i told them to move to a different location, or where i told them to move. AI pathing is pretty terrible in general. Because there hitboxs are somewhat large, they often jam up on each other, and not enemy units, your own friendly units often block the way. Enemy unit body blocking is a legit strat, but i get more body blocked by my own units than anything else. And the hitboxes in general need to be a bit reduced. Not a lot just slightly as they currently only feel a bit too large, a small reduction in hitboxes would be great. But i think AI pathing fixes may help this entire issue out, as they seem to be the main issue. I had an entire army get stuck in a canyon because they all tried to go through the opening at the same time. As a result, no one could move.
Other than that, it was really hard to find any issues. As long as it runs as well as the demo did, and fixes the issues i mentioned above, this game would be a fairly solid PC port/ RTS in general.