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Can’t wait for the balance update.

OP ConroeJenkins

Speculations on what’s going to be in the next balance update.
im guessing Of course
Voridus.
goo nerf of how long it last. No brainer last 10 seconds
Serena.
move the power node passive to be with the freeze plain.
Pavium.
Leader damage slight nerf. 10% to damage increase health by 10%
Rain of fire less damage 10% to bases and longer cooldown 20%
Ultra mines need a longer arm timer +2 seconds
Jerome.
Reduce cost of Omega team to 1500-1500
Anders.
Retriever Sentinel- damage is good. Should no longer follow units it’s targeting.
Decimus.
slight nerf to siphon 10% make it only two leader points.
fury reduce damage 25% units take make 2 leader points
Atriox.
Restore Fortifications but leave shields as is.
Eradicate reduce cooldown 10%

Unit Changes.
Reduce population count by 1 for anti air units.
Increase hunter and cyclops health by 10%
Lower hunter and cyclops damage against tier 3 vehicles. 5%
Increase tank and Wraith health 10%
increase Banshee cost to 325.
Take away the power cost of a War council but increase supply cost to 300.
Cloak generator should cloak the base but not the units. They already have the shield to hide under.
  1. Voridus Goo will get a damage increase of 300%.
  2. Serinas Cryobomb has a 50% reduced recharge time.
  3. Grizzlys become T2 units to make Forge great again.
TYRELL zx wrote:
  1. Voridus Goo will get a damage increase of 300%.
  2. Serinas Cryobomb has a 50% reduced recharge time.
  3. Grizzlys become T2 units to make Forge great again.
Also I get my very own customized scarab complete with grunt launching catapults ^^
TYRELL zx wrote:
  1. Voridus Goo will get a damage increase of 300%.
  2. Serinas Cryobomb has a 50% reduced recharge time.
  3. Grizzlys become T2 units to make Forge great again.
Also I get my very own customized scarab complete with grunt launching catapults ^^
xDD.. Its actually a new tech you can unlock.

The upgradable scarab can now shoot suicide grunts at enemies. Works also for Air, since Anti-Air is quite non-existent.
TYRELL zx wrote:
TYRELL zx wrote:
  1. Voridus Goo will get a damage increase of 300%.
  2. Serinas Cryobomb has a 50% reduced recharge time.
  3. Grizzlys become T2 units to make Forge great again.
Also I get my very own customized scarab complete with grunt launching catapults ^^
xDD.. Its actually a new tech you can unlock.

The upgradable scarab can now shoot suicide grunts at enemies. Works also for Air, since Anti-Air is quite non-existent.
brute squad commander : REVEL IN THE GLORY!
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I don't personally feel that air needs a nerf or aa a buff as such, but maybe reducing or removing power cost from aa might help level the field between the two.
All of the changes except the ones to Pavium and Voridus and tanks I'm against.

We're in a great balance spot, let's not ruin it my fixing what isn't broken.
Speculations on what’s going to be in the next balance update.
im guessing Of course
Voridus.
goo nerf of how long it last. No brainer last 10 seconds
Serena.
move the power node passive to be with the freeze plain.
Pavium.
Leader damage slight nerf. 10% to damage increase health by 10%
Rain of fire less damage 10% to bases and longer cooldown 20%
Ultra mines need a longer arm timer +2 seconds
Jerome.
Reduce cost of Omega team to 1500-1500
Anders.
Retriever Sentinel- damage is good. Should no longer follow units it’s targeting.
Decimus.
slight nerf to siphon 10% make it only two leader points.
fury reduce damage 25% units take make 2 leader points
Atriox.
Restore Fortifications but leave shields as is.
Eradicate reduce cooldown 10%

Unit Changes.
Reduce population count by 1 for anti air units.
Increase hunter and cyclops health by 10%
Lower hunter and cyclops damage against tier 3 vehicles. 5%
Increase tank and Wraith health 10%
increase Banshee cost to 325.
Take away the power cost of a War council but increase supply cost to 300.
Cloak generator should cloak the base but not the units. They already have the shield to hide under.
Ok so Voridus goo should probably start at 20sec then infusion tech adds 5sec each time
Reducing pop to wolverines would be rediculous they are fine how they are
Hunter and cyclops are fine
Banshees are already 1 of the most expensive units in the game and you are going to raise the price?
Atriox fortification... I would love this one
Cloaking is fine there are plenty of detection units in the game
I would leave the retiever sentinel alone its her only good offensive leader point
no one even uses fury I understand what you mean though about making this and siphon 2 points. Fury needs to take less health from the units
Mines should not explode without detonation particularly infusion mine.
Flamer and siege nerfs mostly.
UNSC need a way to break bases.

Maybe bring back the Vulture's old base damage? Vulture's are pretty useless at the moment.
Or, give cyclops better base damage?
#Googone

I'd also like a slight vulture buff and a little buff to wraiths but that's all I hope for
All unit building damage increase 10%
ETA of update?
Bauer8056 wrote:
ETA of update?
No ETA besides next week, it will be a server side update though
i just want them to un nerf the spartans , they are already the weakest heros, give their hijack buff back, if it was op bump upgraded time from 4-6 seconds
Bauer8056 wrote:
ETA of update?
No ETA besides next week, it will be a server side update though
SEVER SIDE UPDATE? PRAISE YAPYAP
D3Iinquent wrote:
All unit building damage increase 10%
Please no, certain units units need building damage buff but some need it reduced. At this point in the game there should be no flat increases to everything.
Ok why would u wanna lower damage for hunters/cyclops? They would be useless?
I wonder if some of the currently underplayed leaders will be receiving slight buffs to make them more viable/attractive in the roster?