I almost gave up on him this past season. I got top 7 on the Ladder then kept losing to those high level Cutters and Jeromes and got knocked down to 16. I considered switching to Cutter to get a better feel for my true skill level.the co1e train wrote:Its good to hear that. Like you I began with Forge in preseason but unlike you I jumped ship once he got nerfed into the gutter. Forgive me lol.I hate to get into the "top players/highlevel" conversations because it seems to upset people, but i honestly feel i got everything i needed to compete with the leaders and players i struggled against with this patch. My scatterbomb hits hard now, forgehog has more durability. Transport helps a ton "i also just learned you dont need vision lmao". I can better keep up with Cutter infantry and dont have to worry about him sending a single jackrabbit to my base to call down ODST that one shot my generators even with a two flame turrets up. They could have only increased the anvil round only 100% and i think my win/loss record would be exactly the same this season with all the other changes. I havent even used grizzlys yet, the games never really get that far to see how effective they are.the co1e train wrote:DT would agree that if they toned down Anvil but buffed his RE leader powers back closer to what they were that he could then remain viable? Because his macro play is strong now but a bit more and he would be quite in leagues with Shipmaster, pre-nerf Cutter and current Jerome (though he is superior to all of them now imo)yeah like i said in another thread, after so many seasons of being bad i think they wanted to ensure he is good this season then maybe tone him down a bit if it was too much. We couldnt afford another season of weak Forge.MO MO DAMONSTER wrote:Well he was useless, we got what we wanted technically.I think there is a strong consensus that the Anvil round damage is over the top. I see it getting toned down to 100-150%.xx M3XX1CO xx wrote:I have no idea why the guys at 343 thought 300% damage increase was necessary for forges warthog, but it shouldn't be taking out 12 rabbits single handedly,and one shot-ing groups of units two and half minute into the game. Its actually asinine.
I am also more convinced that Forge can be played to a very high level and would then maybe only struggle with the top 50 or so guys but that anything before that is certainly achievable with Forge.
And man Transport is great! Its basically teleport and yeah no need for vision! Go drop a piss load of Cyclops and sack a couple generators and then run away
I like to use transport to attack one minibase and then we he goes to defend transport to one of his other ones or to his main. Forge has so much going for him now he will be very dominant this season for sure even if they nerf anvil round down to 100% increase from 300.