I don't think I have seen them manage to utterly shut down enemy infantry. Decimate them as they rightly should sure, but not utterly shut down. Now I admit to being ignorant on the UNSC side but as I said earlier have not the snipers done the same since day one? Holding nodes easily when you try capturing them and seeing through active camo?
Snipers did the same thing before this patch and still do. Nothing wrong with the rangers now being an effective unit compared to before. You used to have to make several squads to counter an enemy army, thus wasting population. Now you can make two or three squads that can hold nodes and actually be a threat to enemy leader units. Plus the extra ranger adds more health/staying power to the whole squad.So several squads to counter an enemy army isn't necessarily a bad thing. Only needing 2-3 squads to completely shut down infantry play is not a good thing- their cost-benefit is way too high compared to other counter units. If my math is right, the third member, even with the 50% health/damage reduction to each unit in the squad, still boosts the health and DPS by about 25%. That's already an insane buff, but we also see an increased fire rate from the squad which likely increases their DPS even higher. Doesn't that seem a little extreme?
Picking off your leader units from a distance while they are fighting the enemy army? When you tried this with rangers before they only scared enemy troops off, rarely killed them. Enemy leaders didn't even bother killing your rangers while they captured the node as they didn't do enough damage. However now your enemy has to be just as careful since rangers can do the damage the snipers could before.
Snipers have significantly more TTK than rangers RN. Their shots are strong, sure- especially against specialized units like Hunters or Heroes. But they take several shots to take down a single marine or grunt squad, since they only kill one (sometimes 2) squad members at a time. In order to hold a node with snipers well, you need 4-5 of them to instakill a squad. That's 600-750 power(!), not even bringing in upgrades, which would bring the cost upwards of 1000 power. Meanwhile, a single ranger squad can take out marines or grunts in seconds for about 1/3 of the cost of enough snipers to instakill. Sure, you need tech 2, bringing the cost for that one ranger upwards of 1000 as well- but you're on tech 2, and the UNSC player isn't after their sniper investment. Multiply that by a few squads, and rangers are a dominating force. You can't really counterplay them with infantry short of mass snipers.
This raw strength of rangers allows Banished players to tech fast, then crank out 3 squads fast to completely neutralize enemy aggression. That doesn't seem right.