In a ideal world the player who DC/Quits before 2mins would be punished while giving the other 2or5 the option to quit within 1 min without any Punishment or gain this would be called a
"Grace Period" but the game would run as normal assuming no one wants to quit, whoever stick around after the 1 min timer will continue to play the game normally and will no longer receive another "Grace Period" if another player DCs/Leaves.
This is a standard format used in many Competitive Team Game's from Overwatch to LoL
And i honestly can't see anything wrong with it.
This in combination with separate Tactic Files
(and several other files) would alow the devs the ability to balance Team's separately from 1v1 and as a results Would actually make Team games respectfully competitive instead of the wild west of unbalance carnage.
...
I and several others have suggested several fixes to boosting in the past, not looking at average mmr being number 1 above them, but of course it's hard to see past messages from how high that horse of yours is. My point is this means I could easily get someone for silver or bronze skill to champion number one. Right now you need to be at least plat or diamond level to get champ number 1 through boosting. This may be a nice quality of life but considering it completely ruins ranking from pretty bad to literally a joke. If the point of this QoL change is to make it so that the ranking is more representative then as of right now this does the opposite. This can be a consideration after they fix the much more impactfull issues in the games ranking system has right now.
I dismiss the idea because it makes the current problem worse, at least read my 3 line message before write this kind of response.
"I dismiss the idea because it makes the current problem worse"
How exactly does this make matchmaking worse,
Where in your quote have you explained this?
"Right now you need to be at least plat or diamond level to get champ number 1"
This is not true, atm you can boost any account to champion 1 becuse there are no restrictions in place to prevent champions from playing with a Non Rnaked account and vise versa, preventing Innocent player's from losing massive amouts of MMR/CSR because of 1 DC on a team/Rage quit doesn't make the situation worse or better for Booster because it doesn't fall in line with what is abused in order to boost, that is a separate issue that requires a whole separate list of changes like the example i showed you already.
"I and several others have suggested several fixes to boosting in the past"
Thats interesting because I've read through 10 pages worth of Post from you and the only thing you have mentioned related to Matchmaking, CSR, MMR, is complain about how bad it is and ask for TureSkill 2 but Have not suggested any ideas or specifics on how..
And without surprise another insults in an other wise clean conversation, its a shame really.
"but of course it's hard to see past messages from how high that horse of yours is"
if you're going to throw insults at least make sense about it, if i was on a high hourse wouldn't i be able to see More things, Not less things?