Perhaps a very lazy idea, but if the transition does not work for plasma grenades, could try the smaller plasma ones the brute-led grunts do. Just change the color from red to blue for the plasma effect.Sadder Joker wrote:Ah, they must have been referring to that, not the Leader Power. My bad.YellowMallard73 wrote:But if elite enforcers can teleport with out help from a leader power that can cause balancing problems I think shipmaster’s enforcers should get plasma grenades that are stronger than arbiter ‘s elite enforcers stasis grenade it makes sense and imagine if all of the sudden your trying to make an army and a ton of elite enforcers appears in front of your base you would probably be salty as now rushes could be faster than before or at least enforcer rushesSadder Joker wrote:The Arbiter already has access toTeleport on first point, just like Shipmaster, and it's not an issue.Predator3007 wrote:I like the idea but it would need a LOT of balance, teleporting enforcers sound like a custom made nightmare.
Having Teleport has an ability would simply be a bad idea; Cloaking or Plamsa Grenades would be much better.
Forums / Games / Halo Wars 2
Elite Enforcers for Shipmaster.
OP Sadder Joker