I second that. Core Air should be effective at 1 thing and 1 be supportive at everything else, including killing bases (Air should only be effective at killing vehicles). As I said in a well laid out previous comment on this thread, just increase core infantry’s damage modifier against air and this will completely fix this situation. This means that although Air might be strong enough to sneak up on a base, as long as you’ve got some pop available to squeeze out a chain of marines/grunts, you can hold off an attack, and then hopefully, you can bring your main forces back in time to defend (assuming you made wolverines, else wise you’re kinda screwed... Air is still too fast at killing bases...). The game gave the role of building killer to specific units (locust, flamer, vulture, etc) and those units will never receive any love if banshees remain as high dps vs structures as they are. However bad the modifier may have made air against structures, They will still be able to kill bases provided the controller knows how to micro properly, hit and run properly, and use freedom of movement across terrain properly. Being fast, but low damage are what they should be designed to do to bases.nuchey wrote:Decimus banshees can currently drop the shields of a T3 fortification base with 4 shield gens in 11 seconds, just sayin' the building damage Air does is a bit too strongPostums wrote:No, it was originally going to be the case, but the time to kill was too low on buildings. So the reduction was removed.DA Cleric wrote:Hmm... I thought somewhere I heard they were making them more effective at killing units, but less effective at sniping bases... I was wrong. So air is getting an overall buff it appears (making it cheaper and slight bump to health). Hornets get a damage increase. So yes, Kinsano, Decimus, and likely Anders will dominate vehicle armies and still be able to snipe units. Did I dream up the damage to building modifier decrease?BADBAMABOYZ wrote:Where are you see that they will take longer to kill base buildings? As far as I know, they are actually receiving a basic damage increase (general damage) and will thus be even MORE effective at structure sniping...DA Cleric wrote:Not only will Kinsano air be very fast, but Decimus air will be even harder to kill... banshees getting health buff and fury not draining life nearly as fast... he will keep those banshees alive a lot longer... I am concerned with these changes, Deci, Anders, Kinsano will rain death on all armies from above... sure they will take a little longer to kill base buildings, but they will be able to harass and kill armies like nobody's business. I am concerned but will obviously reserve developing my opinion til later.CarsandCameras wrote:As of now, February 5th, 2018, air is inexplicably bad. That is still an empirical fact.ll Cyrax Il wrote:Haven't you heard though... if you can't combat air, regardless of the myriad of buffs (active/passive) applied to them... you're just not playing the game right ;). #stirthepotCarsandCameras wrote:The biggest problem with the patch by far is that Kinsano Hornets are going to be way out of line. Those things were already so fast, and now they're getting +2 speed. Not gonna be a fun meta.
Kinsano is already a decent leader early, now she may become a powerhouse mid and late game too. Have to wait and see!
Once this patch hits, Kinsano air is going to be far too fast. It will be an over-buff. I would consider reverting the Hornet speed change.
[Locked] February Patch notes discussion