Even if they double pump sui it won't matter sui countering Goliath is like countering warthogs with sui it just doesn't work. The best way is grunt spam or scout. Then Goliath sui comes into play. Other then that I think you have the right idea
Im pretty sure we agree on everything i just said expect you misunderstand what i mean by
Turrets don't shut down Goliaths It's either kill them before they get to the base or have a stun ability but if a good amount reach the base it will drop. Also if your opponent is wasting resources on flamers you can very well waste your on sui grunts. As for Splitting them I agree it is a great way to use them.
Honestly I do feel that Goliath are OP. Suicide grunts don't effect them so your counter options are scouts, flamers, or grunts. which that infantry is countered by suicide and the scouts by shrapnel mine grunts so the opponent can easily pump your counter and Goliath rush you at the same time and there is little you can do about that. I think this discussion really missed the point that Goliath have to be killed before they get to your base so you or your teammate needs to escort them there safely. Overall they do too much base damage for their price. Also note I mainly do 1v1 so I speak from that perspective mostly.Goliath "Rush" isn't Op literally any early game comp can stop them assuming you dont let them get to your base and drop engineer swarm.
You cant pump grunts with goliaths on one base and if they stop building goliaths for sui then stop pushing the base and take map control. GG
A Much more effective strategie with goliath is to harass, build 5-6. And split them across the map to mini bases while sending a couple to the main base, this splits your opponents attention and will more likely get you some nice building kills
Counter Strategy of course would be to split your units and micro accordingly,
A backup plan to this would be to raly your goliaths together and wait for your opponent to engage your army or attack your base and then send your goliath back in to the main base (or expos at this point) and try to connect and get that base kill,
Of course another counter to this is to have good map awareness and intercept the goliaths with a small group of your own or build some Turrets/fortification to simply shut it down.
At the end of the day Goliath are not Op and its just another "rush" strategy expect it when you see a colony, its not hard to stop.
"Turrets/Fortification Shut it down"
Without a doubt turrets can stop a few goliath in the mid game, im not saying they can stop a full 80 pop but definitely enough to clean up whatever
survive the "Rush" you also shouldn't have to worry about any more goliath harassment short of the drop.
The 2nd misunderstanding is you assume im saying buliding sui is a "Waste of Resources" but what im really saying is Its a Wast of Resources to charge a base that is (Potentially, Double) pumping suis and it would be much better to take map control.
(I.E Power Nodes, Mini Bases, Expos.)
If you're a good enough, you should be able to care that advantage to win.
You must be accidentally double pumping Jump Pack Brutes or Grunts! That happens from time to time! Whem he says sui or suicides, he is refering to suicide grunts that are from the raid camp, second from the top on the right side. I have used this interesting and uniqur strategy from time to time, and its amazing how double pumping (thats using two raid camps, generally on the same base, not a mini, for maximum effectiveness) actually kills Goliaths!!
Sarcasm aside, Goliaths are not OP, far from it. They are exactly where they should be and should stay. Double puming sui’s (look above for referance incase you forgot!) does stop them. Unless you’re just getting a raid camp up when you see them running to you from the middle of the map, and you didnt scout, you should be able to easily fend them off with sui’s. One or two engineers from a mini, while you double pump would make it much easier to get that extra time. Assuming you have teammates, you should have no issue fending it off if you scout. Theres plenty of time to adapt, and we have yet to find a true goliath strat that takes the base down. If we can do it so can you!!
For OP, Many say a turret would work, which it might. Personally my team doesnt use this method. If you do, one or two would need to have the anti infantry upgrade to really be viable. Engineers are essential to surving rushes and you should be able to always have 4+ by the 3 minutes mark. Snipers can do well should they not drop. Flamers are a solid choice aswell to double pump. Marines to kill any engineers to keep the goliaths alive after the initial engy healing drop is important. Make sure you prioritize your fire to them with marines/grunts. Killing the base killers leaves you with room to 2v3 theirs remaining units. The reason goliaths shouldnt be to hard to fight is if you have healing on the base the goliaths are stuck to hitting it. If they change their priority to ram,base hp goes up, they generally lose one or two because of the counter units fighting and the turrets hitting them, and they struggle to get into the base in a proper line, leaving a few not hitting it for a few seconds. All in all, since they are stuck to a base, your in a 3v2 war. If you need yo heal the base while fightig the supporting units do so. Chip out a few of the goliaths and let healing from your teams engineers do the rest. Focus the supportif units, then return to the goliaths. Push nodes with weak
units you can pull from the fight.
My final and major piece of advice, the moment you realize where they intend to target, before the rush happens, get that user a base on the opposite side. If they succeed in the fight and taking the base, you should have had enough time to get it to its 5 pad self with your eco moving.