So, first of all, I believe that this was an AWESOME idea, bringing back Fort Deen. (I want Frozen Valley next.) I REALLY WANT THIS MAP TO MAKE IT INTO MATCHMAKING. I've complied several games of game play on the map. Each leader has a full game linked.
DISCLAIMER: You don't have to look into any of these links (I hope I got them right), no self promotion. All footage is intended for the Devs and FEEDBACK PURPOSES ONLY. All of these statements are just my opinion. All games I have are for feedback and recorded were on 1v1 against Heroic A.I. Cutter.
I have hundreds of hours and games in Halo Wars 1 and 2. If you doubt that, feel free to examine my service record.
>Overall map feeling:
-Way too much supplies of map, not enough power piles.
-No variation of the supply/power piles in different places. (Location variance)
-Felt a little too wide open, especially going towards mid, adding some hills and bushes, maybe even trees.
-The map overall is great. Has a real HW1 feel to it.
-Air units feel like a necessity sometimes cause the map is kind of big.
> This is how I felt about the six main leaders. (I didn't get to play with all 19 leaders, I don't own Voridus or Pavium).
-Just like HW1, Cutter being able to drop effective infantry right into the choke points to control the garrison-able towers is super helpful also hot dropping leader ability armies on the center base is very useful indeed.
-Weakest leader for sure. No noticeable synergy with the map with abilities or special units
-Anders is a hit or miss leader for me. Artillery control with the sentinel beacon ability is insanely useful. I'd go as far as to say that it's kind OP with the high ground positioning. She can pump out quick air units with the sentinels from the base, so that's good.
-Being the best rush leader, being able to use the teleporters effectively for quick rush with the jump pack brutes is insanely good.
-Nothing really standoutish about him when it comes to mind.
-However, the permanent speed boost is something very helpful considering the larger size of the map.
-Teleporting armies is always a challenging obstacle to outplay.
-Also fast moving troops for early game and fast cap on power nodes.
-I'd say he is one of, if not, the best Covie leader for this map.
- The start up of the game, every leader announces that the enemy has lost all their bases.> https://xboxdvr.com/gamer/wizwaz23/video/70178070
- Ice effects on Serina's Bison are wonky and the shadow textures on the Ice Barriers are completely blacked out.> https://xboxdvr.com/gamer/wizwaz23/video/70178105
- Shaded textures on Kinsano's Mech and Flamehogs are blacked out.> https://xboxdvr.com/gamer/wizwaz23/video/70178250
- This isn't nearly as thorough as I wanted it to be. I didn't get the chance to try absolutely everything I wanted to. And I'm sure I missed some bugs or other things. Let me know what you guys think. Hopefully this feedback catches the attention of the devs. I hope it helps.
P.S. If any of the links are wrong PLEASE let me know. I had way too much time today...