Some suggestions for a future patch:
-Give Serina a “cryo jackrabbit”. Scale down the cryo mortar that the Bison has to achieve this. This would help her early game
-Reduce the projection time on the Mac blast, it’s way too easy to dodge and takes too long to drop.
Maybe give her a unit drop? Turret drop is honestly such an underwhelming power; the turrets need to last longer and have more health. If you aren’t going to give her a unit drop than improve the turret drop please. Maybe even give the turret forge’s “defensive aura”.
-He is in desperate need of a unit drop. Would it be possible to move “remote sensors” (the passive that increases sight lines of buildings) to the 3rd leader point for “digging in”? This means that once a player has put 3 leader points into “digging in” they would unlock remote sesnsors. The remote sensors slot could be used for a single veteran 1 Colossus drop. The colossus already drops from the skies when it’s built so it essentially would drop from the sky like a turret drop. Is this a possibility?
Nerf his mine, it does a bit too much damage.
I wouldn’t touch his tech 3 burnout. It takes 3 leader points to invest to that point and burning out a base seems fitting. If anything buff rain of fire slightly.
-Make Leon run faster.
-Slight nerf to the damage output of enduring salvo.
If you want to improve his plasma bolt I recommend giving him more of them. 2 plasma bolts on tech 1. 4 plasma bolts on tech 2. 7 plasma bolts on tech 3. I wouldn’t up the damage if you decide to give him more bolts.
His pelicans die very quickly, I would up their armor a bit.
-Remove boundless Siphon from warlord. I don’t really care that someone made that change from winning a tournament, it’s OP.
-Make it so “Decimus” the unit drop timer resets after Decimus dies. This way after you kill a Decimus they can’t just drop another one in.
-Boundless Siphon should make units do less damage.
-Boundless Fury should make units have less armor.
-Give wolverines a Y ability that makes them move faster for a short period of time. This will help them catch up to air.
-Reavers could use a slight jump increase.
-Wingman should give hornets an anti air ability like the banshees plasma torpedo. This means wingman won’t shoot anything other than air now. Just an idea, I’ve seen a lot of people complain about wingman.
-I’ve noticed this glitch where if you press RT “too quickly” and tell that unit to go somewhere it tells your entire army to go there. Basically the game still thinks all units are selected, can this be fixed?
Thats all I can think of right now. Let me know your thoughts!