That is a terrible idea. Rolling is busted, the UNSC don't need a 3rd eco leader, Rolling 1 is all Forge uses on his first base anyway, by the time you have Rolling 2 he's on or near tech 2. Rolling 1 is all you need to fuel a backbreaking rush. I think a better solution is to swap HM and mines, and give her a peliport instead of a turret drop. That is what Izzy could use for her early game to get a boost. Not a sudden ability to quick tech at light speed, but instead a way to defend herself until she can tech into her strengths.WarmChalice8363 wrote:Simple fix to make Isabel more competitive:
Swap Heavy Metal with Turret Drop, making it a tier three leader power.
Remove Turret Drop as a leader power for her entirely, give her ONE tier of Rolling Economy at tier one.
This would put her on par with Forge's RE powers and Covenant Burnout powers early game while also preserving her unique play style. She would still have a weaker early game and late game would remain essentially the same.
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