Some suggestions for a future patch:Serina:
-Give Serina a “cryo jackrabbit”. Scale down the cryo mortar that the Bison has to achieve this. This would help her early game
-Reduce the projection time on the Mac blast, it’s way too easy to dodge and takes too long to drop.
Maybe give her a unit drop? Turret drop is honestly such an underwhelming power; the turrets need to last longer and have more health. If you aren’t going to give her a unit drop than improve the turret drop please. Maybe even give the turret forge’s “defensive aura”.
-He is in desperate need of a unit drop. Would it be possible to move “remote sensors” (the passive that increases sight lines of buildings) to the 3rd leader point for “digging in”? This means that once a player has put 3 leader points into “digging in” they would unlock remote sesnsors. The remote sensors slot could be used for a single veteran 1 Colossus drop. The colossus already drops from the skies when it’s built so it essentially would drop from the sky like a turret drop. Is this a possibility?
Nerf his mine, it does a bit too much damage.
I wouldn’t touch his tech 3 burnout. It takes 3 leader points to invest to that point and burning out a base seems fitting. If anything buff rain of fire slightly.
-Make Leon run faster.
-Slight nerf to the damage output of enduring salvo.
If you want to improve his plasma bolt I recommend giving him more of them. 2 plasma bolts on tech 1. 4 plasma bolts on tech 2. 7 plasma bolts on tech 3. I wouldn’t up the damage if you decide to give him more bolts.
His pelicans die very quickly, I would up their armor a bit.
-Remove boundless Siphon from warlord. I don’t really care that someone made that change from winning a tournament, it’s OP.
-Make it so “Decimus” the unit drop timer resets after Decimus dies. This way after you kill a Decimus they can’t just drop another one in.
-Boundless Siphon should make units do less damage.
-Boundless Fury should make units have less armor.
-Give wolverines a Y ability that makes them move faster for a short period of time. This will help them catch up to air.
-Reavers could use a slight jump increase.
-Wingman should give hornets an anti air ability like the banshees plasma torpedo. This means wingman won’t shoot anything other than air now. Just an idea, I’ve seen a lot of people complain about wingman.
-I’ve noticed this glitch where if you press RT “too quickly” and tell that unit to go somewhere it tells your entire army to go there. Basically the game still thinks all units are selected, can this be fixed?
Thats all I can think of right now. Let me know your thoughts!
needs more than just cryo jackrabbits and I also don’t agree with the idea
mac blast is fine the way it is
turrent drop isn’t under whelming it’s pretty good imo.
what isebel needs is to swap accelerated assembly with her mine drop. Now she has a way better early game. She would also have the mine spartan combo like anders and cutter early game.
colossus drop on third point spells broken all over it tho I have thought giving him a colossus drop would be a good idea maybe as his ultimate but it’ll never happen.
burnout is broken don’t you dare suggest not needing it
he is fine be has a strong leader but nothing is really broken about him other than he can shoot running backwards.
having his plasma bolt do the same current damage but adding a second on is so broken can you imagine 6 bolts doing the current damage in late late game it spells broken all over it.
now I do think CAS needs needs a buff more so in the price range.
But I was talking to a buddy who is leagues better than me he was saying it’s not designed for units and stuff it’s designed to take down base defenses
when you loom look at the numbers 1500/0
takes down a possible 1200/1200 at best that high balling. But I still do say the price needs to go down to maybe like 1000/0 imo
warlord should have boundless shipon removed
the boundless shipon changes you suggested makes no sense there would be no point in getting those LP
why do you think people never opt in for fury because it nerfs your units
dealing with a air spammer isn’t a problem someone on your team isn’t doing their job
winan hornets are a balanced unit no changes are needed and if it only attacked air why get the upgrade am I right?
the bug with RT needs to be removed. Along with the bugs when you tell units to go somewhere then you go back to your base with D pad to macro those units or all your units start moving back to your bade
You say Serina needs something but don’t suggest anything. Cryo jackrabbit could be balanced to not be op, rejecting it without basis is annoying.
Turret drop is very weak late game, I suggested giving it an aura effect will help armies late game.
Moving accelerated assembly won’t help her early game, she needs it early. Giving her mines isn’t going to help her early game.
Upon reflection colossus drop third wouldn’t be fair, but I suggested it there because the only other option would be moving combat salvage and his free building power around, which would also be broken. He should have had a unit drop, stinks that he doesn’t but all well
I truly don’t get how it’s OP. A player has to put 3 points into it to get to that point, but whatever, people say it’s OP therefore it must be OP.
Leon is not “fine” he sucks and should move faster since he can’t shoot.
Ya know just because I make a suggestion doesn’t mean it’s set in stone. Why not make your own suggestion to my idea instead of saying “it’d be broken” 7 bolts would probs be too much. So maybe the last (or first) bolt could give the player 2 bolts for a total of 4 bolts at max. To me, you can up the damage as much as you want but the problem is the area the damage covers is very small. Compare this to glassing beam, hunger brand, archer missiles, enduring salvo and the area damage is laughable for plasma bolts. More bolts means more area.
i agree, his pelicans are best against bases. Upon reflection, my problem with the pelicans is that they can die before they start shooting. I think they should only take damage once they start shooting.
Upon reflection, I retract my deci changes. Everyone complains about him so I thought up something drastic. I still think the Decimus Unit recharge timer should start once Decimus dies, not once he is dropped into battle.
I stand by giving wolverines a temporary speed boost Y ability.