Haven't read all the post so I'm not sure if someone already said it but I would like to see the hawk from the original halo wars make a return
[Locked] Halo Wars 2 Game Feedback! August 1st
I never thought of this and this is so true. Thanks for thatWillko wrote:I feel like the story in Halo Wars 2 was a huge step in the right direction for 343. But, like most things in life, there is always room for improvement. One thing I've noticed that holds back 343's storytelling is the constant focus on a singular enemy. In Halo Wars 2, we are introduced very early to Atriox and are reminded constantly throughout the game that the Banished belong to him. In Halo 4, we are introduced to The Didact, and reminded constantly that the Prometheans belong to him. In Halo 5, Cortana is made to be the new villain and it is made abundantly clear that she is the leader of the created.
That's one area where I feel like Bungie's storytelling was superior. In the Bungie games, we knew that Truth was the leader of the Covenant and the Gravemind was the leader of the Flood(except for in Halo CE because those characters weren't invented yet). But, the focus throughout the games were on fighting those factions as a whole. It was less about stopping Truth and more about stopping the Covenant. It was less about stopping Gravemind and more about stopping the Flood. With the 343 games, it feels more like the main goal is to stop one guy and his/her plans while the armies are nothing more than cannon fodder. In the Bungie games, the armies you faced felt like they had a unified goal that each and every troop was fighting for.
As I said, Halo Wars 2's story is a huge step in the right direction in that it doesn't rely on external media for the player to know what's going on. But, I wanted to throw out my two cents on how I would like to see the storytelling improved for future Halo games. I would like to see less emphasis on singular, named villains and more emphasis on the abstract whole of the enemy factions.
100% agree great points. One I would add is that when one moves their entire army like most people do on the Xbox because of the lack of a mouse and drag clicking that 343 maybe mimic star craft 2 at this point. What I mean is the units in star craft two spread out evenly to where a mass bomb or hero powers won't wipe out a whole army. They do it automatically. Instead in halo wars 2 your entire army is in a little group where any hero power or mass attack from artillary can potentially obliterate or do mass damage to your group.VENOM ACR wrote:1. This game is turning into Hero Wars. Everyone racing to build an armory and pump out a leader and rush a base. I'm fine with hero's being used, but not to point they are so easy and cheap to make and yet so dominant. You have leaders who are not even used, Johnson, Kinsano, and Isabel come to mind. Kinsano was nerfed into the ground for no reason. Flamehogs were her unique unit and they were made garbage. Inferno isn't strong anymore. Why are some leaders barely touched when they remain at the top? Atriox comes to mind. Has a ton of offensive powers, powers that make troops invulernable to damage, live beyond death, and a power that wipes out every troop. Then looks Johnson. Besides EMP blast, zero useful powers. Compare Johnson hero vs Atriox, it's a joke. You want to make all leaders viable but why would anyone choose Johnson over Cutter or Atriox. Speaking of Cutter, why nerf him instead of bringing other UNSC leaders more in line? The gap between banished leaders and UNSC is getting wider. As for unit balancing, why are infantry wrecking air? They are cheap. They should not wreck anything. I'm building planes which are significant investment and you're building cheap grunts and marines. Why on earth are they destroying air? If you're going to make infantry so strong then the only thing that can win vs them is mass snipers or tanks and mass snipers are useless vs vehicles, buildings, air. Infantry are the best all around troop and cheapest. That doesn't make sense. Last I checked a plane would dominate a group of infantry.
2. Top of my wish list? A) Remove shipmaster teleport without vision. That is ridiculous. Actually, no leader should have that ability. Line of sight should be needed for everything. B) Remove the stupid diminishing returns. Why penalize someine for having mote generstors and supply pads than opponent? Expanding should be emphasized. C) Balance updates! Instead of releasing 1 every month and making giant changes, why not more frequent patches or smaller changes? Small tweaks will stop things like everyone using Forge now because of over buff. D) Make kodiaks useful and stronger. They are anti infantry. They should wreck infantry. And mauraders, for the cost they are useless. E) Snipers should be able to shoot buildings, vehicles, and air just like Elites just do very little damage. Why can't they shoot them? Makes no sense.
3) Why can't you guys provide more frequent information? Why wait until last minute to say what's coming or what you're thinking? Leaving everyone in dark isn't good.