Yup. Happens with my scarab every time.IvI Heartless wrote:This is my first time posting here, so here are my two cents.
When units are selected, X should primarily be an attack command first, move command second. I don't know why this wasn't continued from the first game. I mean, why would I want my long range super cannon scarab to walk into a base lined with turrets? The best thing about uber units in hw1 was you could use the terrain to your advantage. Attacking from a cliff and punishing those who didn't scout as their infantry/vehicle armies just stared aimlessly as the main base went down. But if I build a scarab or scorpion for example in this game, they seem hell bent on closing the distance as much as possible before they even decide to shoot.
An example is on bedrock, where all expansions have punishing ramps that gain sight and SHOULD make punishing expansions easier. But carefully walk your locust/cyclops/marine/etc army to rain fire on the expansion, accidentally click on the main? Your army decides to walk AROUND (lose all sight) and attempt to march right into the defending armies choke point. Like if I can see it, shoot it and just want to focus fire a single building by selecting it, why do i get a bleeping MOVE command. Same with snipers, place them on high ground advantage? Try to TARGET an oncoming unit in an army on the low ground? Well, better choose just to run directly into the entire army and lose everything or hope with no micro they focus the right unit. Seriously, they are long range snipers and they cant even snipe.
I don't know if anyone else experiences the frustration of this like I do, but tactical play should be rewarded and this decided even the highest level of games in HW1 and feels like its not possible in this game. Don't get me wrong, I have enjoyed every season except this one so far and plan on doing so in the future. Just please, please add an attack command.
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