Marauders are only an issue WITH Thick Hide, otherwise they're another trash unit.
343 does a good job listening to the community, I really don't know what you're complaining about.
Because I find it odd how much this game has changed since day 1. Compare it to the few tweaks that HW1 had and it’s obvious that they listen to the community too often. Everyone complains about something until it gets nerfed into oblivion or buff too much. Marines, forgehog, yayap’s cannon fodder are all good examples of this.
Halo Wars 1 has no balance and is fundamentally broken in term of multiplayer. This game is 100x more playable because they have listened to the community on how to improve their game.
Lol HW1 is broken? What are you on can I have some?
Marauders are only an issue WITH Thick Hide, otherwise they're another trash unit.
343 does a good job listening to the community, I really don't know what you're complaining about.
Because I find it odd how much this game has changed since day 1. Compare it to the few tweaks that HW1 had and it’s obvious that they listen to the community too often. Everyone complains about something until it gets nerfed into oblivion or buff too much. Marines, forgehog, yayap’s cannon fodder are all good examples of this.
Halo Wars 1 has no balance and is fundamentally broken in term of multiplayer. This game is 100x more playable because they have listened to the community on how to improve their game.
Lol HW1 is broken? What are you on can I have some?
Just a list of some the awesome "balance" that was in HW1. Ander's hogs, terminal moraine, labyrinth, god-rage glitch, cryo-canny glitch, canny glitch, PT > Grizzly, prophet/forge being borderline unusable, gauss hogs in general, UNSC having no air units worth building (hawks don't count it was rare that games ever got to that point). That's all that I can think of off the top of my head, but seriously that's only a small piece of it all. Maps were fundamentally unbalanced and favored certain leaders heavily. I'll break it down in more detail if you like, but anybody who put in a little bit of time play HW1 at even 30 TS knew quite a bit of this, and knew that the game was unbalanced.
I don’t know how much more clearly I can say. I’m not saying I’m against community feedback, I’m saying that 343 needs to stop making such drastic changes just because I few people cry on the forums. It happens all the time and then 343 ends up having to revert those changes, which makes them look foolish.
thats what I’m saying, but then you guys are all “omg this guy doesn’t think 343 should listen to the community at all!”
I pointed that out that Halo Wars 1 meta/core gameplay never changed all that much and you guys claimed it wasn’t a balanced game but it sounds like you were just bad at the game. You also claimed the locust were fast when they were slower than the locust in this game and couldn’t even shoot while moving.
You claim forge and prophet were not useable??? Are you joking. Prophets beam could snipe bases and forge had a resource perk. You guys must be surprised that counters actually worked in HW1 and the “rock paper scissors” gameplay was actually a thing. You couldn’t just nuke everything from orbit every engagement, you had to actually THINK.
I could literally pick apart your whole list. Anders hogs? Really? Warthog rushes were the easiest thing to counter in the whole game especially if you were the covenant.
I'm sorry but no, Halo Wars one was FAR from being a balanced RTS game. Counters working in HW1, get outta here with your blatant lies, you could wipe an entire Hunter army with Scorpions alone
and still have a decent force left. The only counters that really worked were anti-air as air units were pretty much paper-mache anyway and would die to most things. Cobras, may I talk about them? How they alone could stretch a game into the hours. Build air you say? well it would be a shame if the enemy just built a few wolvs and you could do nothing from that point on, especially if you were the Covenant.
May I need remind you of the Scorpion too? how it can beat Grizzlies, which are meant to be better than it? how it can beat a banshee swarm by just moving your tanks around. How three spartan tanks could single handedly take on an army or two? how it dominated everything on the battlefield, from Wraiths to Scarabs with Hawks being the only effective counter. Bu then, just mix in 8 Wolvs and any air issues would no longer be a thing.
Forge was borderline useless, the only decent thing was that resource perk but that was barely noticeable once the game reached mid or late game. His carpet bomb was utter garbage as it did little to no damage and only worked killing locked-down cobras, or a n00b who left their army in a long convenient line for you. The Prophet was garbage as it could be shut down completely by 2-3 Vampires which just needed to status him and then the Prophet could no longer move/attack. If any UNSC ally simply dropped a disruption your Prophet was done for, even if it was a three-star. Sniping bases with him too, lmao, if the enemy just put AA turrets he would die before even killing the base. You say warthog rushes were easy to beat. Honestly that is completely a lie and you know it. Coming from someone who did it occasionally and had to go against it, it was unbeatable unless you were lucky enough to see the enemy building up his warthogs, but even then by the time you build one turret they have 7-8 hogs all with chaingun melting your base. Easy to beat as Covenant, hahaha amazing. The Arby was the
only leader capable of killing warthog rushes effectively and this is solely because of his rage, but if you decided to use it, well goodbye any supplies you had as every hit cost 50 supply and in the early game you only had around 400 if you were lucky by the time they attacked. The Prophet was a punching bag to warthogs, for he was slow, his fuelrods were pathetic with their accuracy and his beam would do jack-all. You could only kill the hogs if the enemy was terrible and just sat still, if they hogs circled or kept their distance, the Prophet would die instantly. Do I even need to mention the Brute? If you do the exact same thing to him he would die too.
Didn't expect to write this much, but there is just so much that was OP or Broken in HW1. I would talk about the Brute's infantry and Jump-jet Brute rush which could be at max pop by around 3-4 minutes and which left me undefeated for weeks, but honestly I can't be bothered cause you'ld just say "oh, sounds like you were just bad at the game" to which I say, that is the worst form of argument you could ever put forward. I don't need to be a mechanic to know that my car doesn't work, the same applies here. As a point of note I was a rather good player at the game, being taught by and playing often with some of the top players from the leaderboards, as well as knowing many of the strategies possible. So don't be that guy who says "oh, you were just bad etc". To note as well, I'm pretty sure me and two others were responsible to finding the 3 minute on the dot Scarab build, so we did know our stuff to be able to find that out.
So don't say Halo Wars 1 was balanced, as it was certainly far from it.