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*Original post. Click at your own discretion.
*Original post. Click at your own discretion.
the forge conspiracy startedViper Skills wrote:Actually, I agree with you on a lot of what was said here. I anticipate that they will buff scout vehicles next patch and then Isabel will be dominant, or we will return to the Chopper meta. But I don't think it's an issue with listening to the community or not, I think it's an issue of over/under tuning a lot of their updates. Anvil Round 300% buff... like, I'm not sure why that was EVER a thing, lol.nuchey wrote:Idk Viper I'm honestly done with this thread it was probably a bad idea to begin with. I just find it odd the game has gone for weeks where it is broken (like look at all the examples you listed where the game went for weeks where it was either boring or broken). If you read the two posts above I outlined the counters to tanks in HW1. As I explained, hunters are infantry units and vehicles beat infantry so it made sense that tanks had an advantage against hunters.Viper Skills wrote:I'm not really sure what the point of this thread is, to be honest. I mean, I get what you're saying and all, but apart from a few cases the community really only ever gets worked up if something is blatantly wrong. Jerome/Mantis on launch, Forge hog buff, S1 Kinsano rabbits, pre-season Forge, Serina ice block exploit, Yapyap launch, and most recently Voridus' infusion gel ruining bases before someone can even build 4 buildings.
All of those are what the community has had to deal with and every one of these issues was met with an outcry from the community. Rightfully so. They broke the game and made it a horrible thing to play. At the very least it was insanely boring.
Apart from those examples the community really just kind of leaves it to a matter of opinion. We see quite a few people begging for an air nerf/AA buff, but it's been dismissed a lot. People have every right to voice their opinions EVEN IF THEY ARE WRONG. The devs aren't going to read a thread that says "Buff AA 200%" and take it seriously. You seem to have this impression that any suggestion made on social media is going to be taken into consideration by the devs. Not true. More times than not they rely on the numbers reflected back from the playerbase. What leaders are being used, how much success is being met with each, and what are the build paths of each?
I read a bit more through the thread and when I got to the part where you (Nuchey) were trying to advocate that Halo Wars 1 was balanced... I just stopped. That game, fun as it was, was the pinnacle of imbalance. You said "everything in HW1 had a counter" and if you truly believe that then you weren't paying attention at all during your time playing it. Let me ask you this... what was the counter for canny/PT tanks? If you said Hunters or Cobras (their supposed hard counters), you're wrong. Banshees were a bit better, but not by much. And all it took was for the player to throw in anywhere from 3-6 wolves and he was fine against air spam. HW1 was in such a poor state of balance and had such bad DLC I can't anyone seriously that plays HW2 and says HW1's DLC or balance was better. It's objectively false. But as I said earlier, you can have your own opinion even if it's wrong.
This thread just comes across as elitist more than anything. "Don't listen to these plebs who don't know what they're talking about!" and then proceed to attempt to argue that HW1 was balanced and that every unit had a counter. Mind-blowing transition there.
That said, I'd only recommend you be a bit more specific in your claim because, again, apart from the drastic examples I listed in the first part of this post, what have they changed that "the community" asked for?
Other counters include the brute chieftan hammer pulling your tanks towards his hunter army with engineers mixed in
Banshees were a good counter and if they had wolverines you could always use the banshees speed to attack their base and keep them distracted while your team got cobras into position.
Cobras were good counters to tanks but it was all about positioning. You can't just put them in an open field and be mad when you get canister shelled. You had to either put them in the back of your base or put them in a defensive position near a choke point then put your tanks in front of them to protect them. Win the engagement, then move on to the enemies base.
Are you really going to say that these examples above around wrong?
I really don't want to argue about HW1 anymore and I'm sorry if the OP came off as elitist but I guess that was unavoidable. You gave examples of player stats and build paths that the devs look at, and I said in the OP those are where they should get the majority of their feedback from. I think in large part the crazy rollercoaster ride that has been HW2 core gameplay has changed so much because they listen to the community too much.
Like YapYap for example. Everyone wanted a grunt leader so they made one; now look at him he's probably the least used leader in the game right now. He's fun to use for the lol's but after they made him they decided to mega nerf all his units. Playing him his a burden because his early game is beyond weak. Everyone complained that he could collect resources too fast with his free units and now it takes over 2 minutes to collect a bundle of supplies. That's what I'm afraid of for this next patch, that 343 will once again do something drastic and ruin more of their leaders.