You can leave a simple list or a detailed one, if you’d like. I was interested in seeing how you rank them as they are at the moment. For me, ignoring my own biases-
What do you think?
I can't judge how good/bad your list is because I don't know what format you're referring to. I only know about 1v1, and in that scope this list is hot garbage; because of this I assume it isn't for that so I'll be ignoring your list and providing my own based on 1v1.
1- Jerome - but only because of the crazy good hero and the lack of answers to him; otherwise I'd put him between Cutter and Colony.
2- Anders - R&D gives her a brutal early game and the synergy retriever can devour bases if backed up.
3- Forge - Rolling Eco, that is all.
4- Shippy - Unkillable hero, GB3, and some of the best hit and run plays in the game.
5- Decimus - Boundless Grunts can eat bases and most other units.
6- Voridus - Combat Spoils fueled rushes are risky, but if they work you win.
7- Atriox - Great hero, great abilities, fast and cheap expos.
8- Arbiter - Not the god he once was, but CoR is still a great ability.
9- Cutter - Speedy marines and ODSTs give him a really strong early game, just don't expect to survive the late game.
10- Colony - Tanky hero, great minibase control, and the best unit drop in the game.
11- Kinsano - Awful tech 1, tech 2 is really good, tech 3 is absolutely backbreaking.
12- YapYap - Can't answer Hellbringers, but he has a gnarly tech 1 so he isn't totally irrelevant.
13- Isabel - Slow af for half the game, then gets mega tanks.
14- Pavium - 6:30 scarab or double pumping 6:00 wraiths are the best strategies, but they fold to rushes and scouting.
15- Johnson - Slowest early game of the list, but his tech 3 is pretty much unbeatable.
16- Serina - One trick pony; deploy the ice cream truck on their base and pump marines/hailbringers. Nothing else works, and she is very predictable because of it.