Try playing 1v1 ranked after you learn the build orders with a leader, the ai in customs is -Yoink-.
Tbh, I’ve been trying a bit more Shippy lately for his ability to move. If AIs could be mad, i’m certain the heroic Jerome I fought last night would’ve gotten mad.
Well you aren't aiming to pull the suis I hope lol. That's what a few choppers will be good for. And that's one less evasion tool to save Honor Guard from Pull, Hammer Y ability (stuns for decades) into vortex to finish it. Not getting hit with that would be my main concern at least. That Y ability is back often too, and Pull returns even sooner than that.
It's never a simple walk to your opponents base my friend haha beside that ship is evasive only early game i mean common friend tele,extract,displacement and gateway are 4 extremely powerfull tools that he has. Ship can shut down every leaders offensive because of this abilities.
It is very possible that I am underestimating him. I just think the matchup may lean Dec. I might be doing it wrong but cant you decide when/where the battle begins by simply walking to your opponents base? Ship is only evasive early game while Dec has a more offensive kit.
You have some good points i give you that but you're underestimating ship and I wana keep this short so ehm deci's greatest strength is batteling and pressuring his opponent right?
Not gonna mention the possibility of a well timed decimus Y wrecking suis/ghosts/guard? Also vortex is what gives it to him.
Shipmaster does not have a hard time deflecting early pressure from Decimus. The best way for Decimus to beat Ship is to match their tech and beam SS when it comes down. Warlord is not good at pushing a well defended base on T1, grunts die to sui, and jpb die to ghosts.
Wait.. but can't Decimus force an early confrontation and defeat him there? You're skipping steps here. Teleport out of beam AND vortex? Cooldowns.. early game pressure. There is a lot to consider when considering a 1v1 scenario. Early game often decides the winner and I just dont think Shipmaster has it vs Decimus. Hell, he doesnt have it against anyone if a single mistake is made and the Guard is killed early because once you snowball with detectors and the like, he can't protect your T1 base.
Ghosts are pretty much eliminated instantly when immobilized or otherwise caught. Hammer pull guarantees you wasted supplies each time it tugs a ghost out of position to get smashed to dust.
Not to mention that nothing stops decimus from building shrapnel choppers to murder your suis a simple vortex guaranteeing further destruction of your defense.
Thing is, if Decimus makes a cloud of forces against Ship early game before leader point 3 or tech 2, Ship is going to have a bad time. His hammer pull and amazing Y ability really cement him as a hero killer/scout crusher and great early leader point options further make him an absolute demon.
So what's ship's greatest strength?
Hmmm let me think ... Oh right he decides when he battle and when not, where the battles take place and when. So no my friend, deci will loose sooner or later. At least IMO
Early game when it really is just your hero vs their's with a supporting force, yeah I think Warlord using his pulls and Vortex correctly can close the game.
I do think Shippy is monster though and is a hard matchup for much of the cast though. Honor Harass is hard to counter early game.
And yes deci can shut down ship's early game but if he don't manage to beat him early, deci will loose sooner or later. Ohh and before i forget, you can not just pull ship's suis because a good ship will use a teleport/suis combo to get the job done.
This is why my point was that Dec can feasibly take it early game barring a turtle with suicide grunts and ghosts to fend off rush units, choppers, and leader in the matchup. Ship's only tools are going to be Tele and Extract. If you force the confrontation he has to use them to save his hero unit twice or burn one killing some number of harassing units that might just jet pack over to Warlord for safety after losing a good bit of them.
It’s mostly because I’m a fan of elites, but I’ll try Deci after work if I can.
Deci is the easiest banished leader to use bar none. He's the only leader who can go nothing but grunts and hero and win tech 2. Shipmaster on the other hand, he's probably the most skill intensive leader in the game. I wish you luck in learning how to use the mercenary!
Hey, thanks! I actually tried Deci cuz of you guys.
He’s good, but not my style. I do like his Spirit Assault ability, even if I find Spirit Support to be the better one. I LOVE the feel the Spirit call ins have. Halo CE might’ve been unbalanced at times (not nearly as much as Halo 2 xD), and I prefer Halo 3, but I get Halo CE flashbacks whenever I see a squad come from a Spirit. Big fan of the classics, so seeing those things is fun.
But my Decimus match. It kinda lasted a bit long, cuz the AI rushed me before I could rush him, so I stayed on defense until I could slowly push his closest bases, defend, rinse, repeat.