So about arbiter, your build order looks pretty good and usually what I try to do, but I was wondering are there any useful techs that’s are semi/viable? Like Plasma Bolt 3 spam??, LP cool down skill, phantoms?
Arbiter is really good but you have to make it to late game.
Thanks :DWanted to transition a bit and play Arbiter but that guys is.....sigh.
Looks great. Will need those videos for the Hard guys =pThey are coming after the beginners vids. The advanced ones will basically be Ladder / Custom games vs Top 20 champ players with commentary over the top explaining why i did what i did etc.
thanks for all the positive feedbackguys, i hope it's helping alot of people
I also struggle hard T1-T2 with him a bit. T1 I get destroys even with mass grunts so I’ve been trying ghosts not really viable I think. In T2 I’m not really sure what is consisted I’m a counter ball?? Any help I would appreciate it.
T1 you can play Ghosts and Sucies and play defence until you reach Tech 2. Or Cloaked grunts works well against Banished opposition.
You can play enforcers and just kite around the enemy army and harass mini's and the main forcing them to defend rather than attack.
The whole goal with Arby is to drag the game out as long as possible until you have your Conduit of Rage and Leader powers all ready. The later the game gets the stronger he gets.
So in every engagement you need to time your leader powers to activate Conduit of rage and win each fight.
A Counter Ball is simply counter units, so for banished it's Rangers, Hunters, Reavers and you would add enforcers since they are cheaper and don't die as easy as locusts for your base damage.