Suck it up and learn to build mate since you clearly don't. Rushes aren't going to stop for one kid who whines about them because he didn't build anything but supply and generators early game.
Alright wise guy, since you’re back already looking into my past game logs and you say I play a lot of 1v1. Prior to last week, maybe even the last two weeks, how many 1v1 games have I played in the time leading up to today? While you’re also looking my game logs, keep track of how many games I’ve played as decimus. (Hint for first question: its mostly in 3v3). You’re looking at my small sample sizes and judging who I am from those small sample sizes. Then you can look at amount of games played as Atriox. You’ll see I haven’t played a whole lot of Atriox in the past year even. So then you say “the teams were fairly well matched”. We’re they? Because I know not a lot about Atriox. So wise guy, I ask you, because I haven’t played religiously since the game came out, which I can assume you have, do I have the right to gripe? Is that answer in my service record?
I know what you mean. I actually just finished a game where I got rushed 4 or 5 minutes in. It’s just, not exciting for anyone.It's called 'Halo Wars' not 'Halo Peace Treaty' or 'Halo Wait Till I Get My Army Ready'.
4-5 minutes is not even a rush. It is more likely that somebody scouted you, realised you were being greedy with more than one generator/extractor, hence not building enough units early and took advantage of you being caught with your pants down.
If this is 1v1's then it's likely you didn't scout. Just spend 30 minutes watching the high level players on twitch or their past videos and you'll realise nearly every game involves some sort of rush to stifle your opponents economy. Some times they work, sometimes they don't. Often those that rush have a much worse economy afterwards. It only becomes a game ending move if the opponent was greedy and blindly playing the game without even looking around the map. The Twitch videos will also show you how to defend it easily. As LUCIANHEAT says, it's usually as easy as a couple of snipers or a few sui's and a turret. There was the Anniversary Tournament this past weekend on Twitch hosted by Yodaesla and Nakamura RTS. It was a great watch and in so many games you could see how to properly defend rushes.
If this is 2v2 or 3v3 then the rush will obviously be more deadly but still possible to defend. So it is important that somebody should scout that very early. A team game should involve communicating with your team. If you don't, then you deliberately put yourself at a disadvantage over those that do. That would be your fault, not the games or your teammates. Everybody needs to move their units around the map scouting early and often. That way you'll know what units to build and what direction to move the counter army.
If this was caused because you solo queued in a team game then you've nobody to blame but yourself. You're just putting yourself at a huge disadvantage to 'actual teams' that play a game mode designed for teams. There is no reason for it either as you can find teammates in minutes on Xbox Looking For Group and Xbox Clubs.
I don't mean to offend in any way. I'm giving suggestions as to what might be happening as I myself fell victim to all of the above and still do at times when not concentrating. And it's always my fault, not the games bad design.
Since you you want to attack my personal game, I never once said I was good at late game. I said, I prefer last game because it’s where the actual strategy is. Much like fortnite, I hate the building (let’s equal this to rushing) but I’m much more skilled in the shooting (late game). Do I win all the time? I assume you do. Do I care? No.
The reason for this thread was to say rushing takes the long, thinking process of the game, and just says “you got a very quick amount of time before some wise guy wants to play someone else because he thinks so little of you”. Like, holy who gives a damn, Ironman
"But..But my long games!". too bad, you have to work for them
S-s-suck it up kid. Sheesh. 🤐 😂. Do you even Halo bro?
Clearly I’m just inferior than you and whatever species you are, but since you care to put in your un-needed extra opinion, I guess you’ll get it too.
Here we are, 2 years after the game has been released, and people still have fun rushing instead of playing them “work for them” long games, where it’s a chess match. “But rushing is a strategy too”. For impatient, fortnite equivalent, bob the builders. Sure “Wookie Cookie” you may be better than me or more skilled. But the reason this game didn’t stick for very long, was because of how bad the rushing is in this game.
I get it, “you get matched with your skill talent, and you play with them, and in theory, the games should be “‘strategic’”. So when my team, gets colony/brute rushed, it should in theory, cost them more to do that and be able to sustain a healthy economy, they should be hindered. You’d think that. Their rush might not kill you, but it’ll severely hurt your base and Econ structures. So then for the low low price of 90 blue and whatever energon, they can go again. All while micro managing their side bases while they can keep a cheap constant pressure on your already weak base then widdle you to death.
Its all about who’s rush is more effective. The counter rush, where snipers aren’t unlocked until T2, or the T1 building killer rush. “Oh just scout and build turrets”. Then they kill your turrets. What do I know, I’m a “kid”.