Looking at the game you played the Johnson player had a mix of Mantis as well as marines. The YapYap player as well had a decent amount of heavy grunts and air themselves. I'm not sure how the engagement actually went, but from looking at the numbers - there were quite a bit of infantry which deal with air quite well. If the mantis as well had target designators - then you would get hurt even faster because of the debuff applied. I'm assuming a mac or 2 from Johnson came into the mix as well which in turn would wipe out the air quite well.discobiscuits47 wrote:But banshees are WAY faster.CODEMONKEY117 wrote:I just played a match where 10 mantis units took out 20 of my level 3 banshees with plasma torpedoes. I get the mantis is an all around vehicle type but the power behind them is so OP it has come to the point that if you see someone as Johnson the match is automatically in their favor.
Run away and hit a base?
Let him overcharge his units and after that you can drop a good deal of a mech army with offensive leader powers on account of the mechs being so slow.
Overall - I think there was more at play then just Mantis vs Air, but we can take a look potentially. This is the first I have heard of anyone saying Mantis vs. air being a problem as the majority of discussions have surrounded Mantis being quite underwhelming thus far. The win rate data and units built data surrounding this theory as well supports those claims.
Regardless - we can investigate them to see if something odd is happening between the ground to air interaction.