i really feel that the advantage of early game and especially late game leader powers is extremely unbalanced between unsc and cov. I usually play kinsano and most of my games don’t go late game they are usually 6-14 min on avg. however when playing cov players especially decimus the leader power advantage is ridiculous. I played a game just a while ago where I pinned my opponent to to one base. He scarabed up with artillery because I couldn’t pressure him enough even with my 4 bases and 21 supply pads. Every advance usually with a couple min I was met with glassing beam, some other glassing beam and another disable beam usually sipping everything out. Even from multiple attack points I got wiped out every time and I usually would take several of his base pads out but apparently he had enough recourses to counter with leader powers and a scarab. I do know u cannot defend like this with one base with unsc on any level. The balance of the cov leader powers really needs to be looked at both early and late game. It’s super frustrating that In a 3-4 min rush from unsc cov can use a leader power taking out most of a unsc early rush and there is nothing on unsc side to counter.
Late game covenant advantage