"Doesn't Usually Lose"VulruinDrokhan wrote:I hear ya, I think that's why I don't usually lose my matches, I try to make as divers a force as possibleAverageCorgi176 wrote:Yeah you would think that having complete map control and being able to out produce your enemy entirely would make you have an army with a little bit of everything make it harder for your enemy to counter due to the fact they can’t keep up with your production rate and unit amount, but noooo Sentinel Spam is the only waaaayyy because reasons! It honestly is kinda sad that people don’t try and adapt to defeat their enemy, they only rush headlong and hope they win against a foe who’s built his army to counter theirs.VulruinDrokhan wrote:Nice, way to make em think twice about going monotone with their units lolAverageCorgi176 wrote:That reminds me of a match I played, it was a 2v2, enemy rushed out Grizzlies and Sentinels, ally was killed at the 20 minute mark, Enemy Forge DCed at the 35 minute mark. Enemy Anders kept attacking with only Air, and at the 50 minute mark I pushed out with an army of Reavers and Locusts. At the 53 minute mark had the situation reversed where he only had one base. That’s when he decided to make some anti-vehicle but it was already to late. Got over 300 kills that match.ll Cyrax Il wrote:I’m just tired of randoms that only do one thing. Like, play as Anders = only sentinels, Forge = only grizzles, Johnson = only mantis’. No early game or team support, just tech, build up army, attack, destroyed, repeat. It’s ridiculous how many people will continue to pump out air against AA. Baffles me.
2 marine squads
2 hell bringers
3 nightingales(usually 2)
I don't usually roll out with a condor because... Idk I just don't really care for them
*has a 45% W/L and less than 100 games total*
45% is technically 'losses more often than not'