If people are going to bring up cheesing with 3 shield generators and 1 cloaking generator. Lets bring up the issue with 2-3 siege turrets paired with 1-2 watch towers. The UNSC option is very much more over powered than the Banished option. A base that can attack half way across the map with devastating damage and accuracy is ridiculous, it not only offers offence but defense as well. If having a base being defended by shield generators is overpowered, then what do you call a base that can attack with extreme damage half way across the map?? It doesn't make sense to me. I'm a little tired of all these 1 sided discussions, if 1 side is going to get a nerf, the other one should as well. People will say that well the banished shields are overpowered because you can set a full army under the shields, which is NOT true. You can maybe at best get close to 5 units safely under the shield. While the cloaking generators range is not that much more than the shields. So which one is more overpowered? A base that can destroy your army half way across the map, or a base that stays defended by shield with a few units defended as well? You could literally build a UNSC base next to a turtled shield base and shell it with siege turrets no problem? I don't even understand why there is so much complaining about banished bases. Both factions have their pros and cons. Learn to use them.
Lets start a real open discussion about Base Slots
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