You make a good point with the Cyclops. I meant to say that Cyclops (might) need some help in some way, but I still think they can do their job to an extent. I agree that Hunters' health is fine, which was why I thought about health for Cyclops. I don't think Cyclops should out-perform Hunters, so if a minimal health boost does that, I would rather Cyclops remain as they are now.FoIIow the Wind wrote:For 5, I'm pretty sure he means air vs vehicles too, not "anti-vehicle infantry units" alone. I think a slight 5% (don't wanna go overboard) air vs vehicle damage multiplier buff would be decent. They damage they do right now isn't good, but it's not downright terrible either.Chuckle BuN5 wrote:Postums wrote:
Weren't Cyclops and Hunters pretty oppressive to vehicles at some point? They're in a good spot right now imo. A squad of them can noticeably chunk tanks, but they can't 1v1 vehicles, as they're infantry, and should be taking more damage (this is good). And I really don't think that Cyclops need a buff, even though I primarily play UNSC, and would love free buffs. Their on-hit slow upgrade is really good for making picks on vehicles. If you get hit by them, chances escaping are non-existent.
Edit: IIRC the "anti-vehicle infantry units" have a decent health pool too, or the Hunters at least.
If they decide to buff air against vehicles, it NEEDS to exclude wolves and reavers. The AA vs air situation is pretty much solved, so they should leave that alone for now.