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[Locked] Mid-Season Balance Update - May 5

OP ske7ch

All units! The team has deployed a mid-season balance update to address a few things that have surfaced based on player feedback and game data analysis.

This update is now live and will automatically apply the next time you launch Halo Wars 2 (the game will restart once updated).

Here's a summary of what's been changed:

  • Spirit Support - Now drops a veterancy level 2 Hunter (Previously veterancy level 3 Hunter)
Kinsano Cyclops
  • Flamewall ability cooldown time increased from 45 to 60 seconds
  • Flamewall damage versus buildings reduced by 70%
Flamehog w/ Flame Mortar Upgrade
  • Flame Mortar damage over time effect reduced damage by 35%
  • Flame Mortar damage over time effect, reduced damage vs buildings by 40%
  • Flame Mortar range decreased by 14%
  • Flame Mortar fire rate reduced by 0.5 seconds, overall impact damage per second not affected, but will create fewer DOT scorch areas.
  • Reduced damage versus buildings by 20%
  • Reduced duration from 25 seconds to 20 seconds
  • Hunter Captain - Move speed increased by 19%
  • Sitterer - (bug fix) Now receives upgrade benefits from Global Vehicle Upgrades
  • Vehicle Symbiotes - (bug fix) No longer shows buff effect through Fog of War
Global Banished
  • Banished leader now start with 3 Grunt squads instead of 2
  • Grunt squad resource gather speeds increased by 32%
Engineers - HP reduced by 20%
  • Basic speed increased by 15%
  • Fuel rod projectile velocity increased to help hit moving
Brute Chopper
  • Move speed increased 11%
  • Explosive rounds upgrade now also increases damage by 15%
  • Line of sight reduced by 12.%
  • Locust cost increased from 250/175 to 300/200
Wraith - Scorch projectile initial damage reduced by 50%

Global UNSC
  • Basic DPS increased by 15%
  • Drone delay before healing reduced from 10 seconds to 7 seconds
  • HP increased by 10%
  • Cannon DPS increased by 10%
  • (bug fix) Unit ability Canister Shell now fires almost instantly