Dear 343 and Creative Assembly, I have put together the following list of bugs that I have noticed and suggestions that I have:
Known bugs:
The special powers, Y button, of units don’t work when multiple units are selected of different types.
The game goes out of sync.
There is a blank bullet point (no writing after it) on the description of the game mode on the main menu.
The mac blast is not visible (the beam).
When leader power is recharging, the symbol shown is not the leader power – it is whatever item is being upgraded elsewhere, i.e. the cyclops symbol shows on the mac blast when upgrading the cyclops. Also, a wolverine symbol has appeared on it too when building a wolverine.
When receiving power or supplies from ally, a message reading “Received power from %1” shows. Presumably, %1 is meant to be the ally’s gamertag.
Health bars do not show correctly: they are merely a blue bar with no indication on health.
Overall game volume is quiet compared to other games, and the music is near silent.
Building menu (when selecting a building to construct) is sometimes unresponsive (frequently, you have to exit and open the menu again) – issue very noticeable at game start.
The last alert shortcut does not always take you to the last alert (on many occasions, it cycles through the bases).
When a generator has been constructed, the voiceover says “reactor” instead of generator.
Large blue square appears and disappears on main menu when loading it. Overall, menu is very unresponsive to buttons.
Message of “$$_game_loss_in” appears at game start.
Game is lost even when both ally and myself have no buildings destroyed (seems to happen when we destroy the enemy 2-slot base in deathmatch).
On one occasion, the message of “Victory” remained on screen until the game was closed and restarted.
On start-up, the 343 animation pixelates at the end before showing the Creative Assembly logo.
The voiceover “Your base is under attack” is too late and often sounds after the base has been destroyed.
Medical drones did not appear (the green circle did not show).
The give supplies option showed a wolverine symbol (presumably related to the bug in the leader power menu).
Leader power menu still shows when no leader powers are unlocked (i.e. shows when adrenaline is unlocked, but that can’t be used in the leader powers menu).
When a turret is hovered over, it shows: “Turret E!”, presumably, that is meant to show turret (turret type).
In the description of the marauder, it says “shots” instead of “shoots”.
Noise of the cleansing beam remains on if game over occurs when using it.
“Waiting for players” after game started.
In the end of game stats, there is no space between the team name and victorious: e.g. Blue(Victorious) instead of Blue (Victorious).
Voiceover of “Enemy has destroyed one of our buildings” when recycling a building near game start.
Support pelicans, and weapon fire goes through the terrain, e.g. the cliffs surrounding some of the bases in deathmatch.
Wolverine symbol appears on turret menu. NOTE: reference to UNSC object appearing incorrectly on any of the menus described here and above occurred when playing as Captain Cutter. There was not noticeable problems with covenant menus.
Players continuously keep disconnecting.
Plasma and rockets weapon fire became invisible in one of the games (could be an issue with cloaking).
Suggestions/additions:
The recharge time of the unit special powers, Y button, should be reduced (or reduced via an upgrade).
Bring back transport pelicans.
Vultures are too weak, and generally only last a few seconds in any firefight.
Ability to invite a player to take over a player who has disconnected (or include an AI to do this).
Bring back AI bases to make the game start a little more challenging.
Though this would be very difficult to implement: - Allow an additional player join with each player to play as their leader first person. I.e. if I plan to play a game, I could invite someone to play as Jerome-092 first person. - That player could drive vehicles and use weapons that are built, and request more to be built. - That player would see the go to command as a waypoint on their motion sensor. - At the game start, there could be a preference option in the main menu for each pair as whether they would like to play as the commander or the soldier. - This would mean that in a 2 vs. 2 deathmatch, there would be a total of 8 players.
Bring back unit specific upgrades.
Provide a wider variety of units: - Bring back the classic giants like the Elephant and the Scarab. - Bring back the classic smaller vehicles, such as the Ghost and the Cobra. - Allow there to be vehicle variants, like in Halo 5.
Have a ranking system with unlocks. Allow the ability to see player rank on the player names on the game loading screen.
Provide a greater population cap. Currently, as the population of each unit is greater than in the original Halo Wars, we have less units, despite the extra power of the Xbox One.
Improve the fog so that each unit has a line of sight, so that when travelling in a particular direction the viewing distance is slightly increased.
Provide the option to build a single turret on the 1-slot and 2-slot bases.
Bring back the Jackal Snipers.
Bring back an EMP weapon for both sides.
Allow the ability to play as more sides of the Halo story in multiplayer depending on when the game is set. Bring in the forerunners/Prometheans and/or the Flood (and the ability to play as them).
A .pdf version of the above bugs/suggestions can be found here:
https://drive.google.com/open?id=0B8O5TnwYzP1Sak02bWtmSmdyeVE
This file has the writing correctly formatted.