Domination in Halo Wars 2 was a promising aspect of the game, but was quickly muddled by an identity crisis: what type of game did it want players to play? Did it want them to use hit-and-run tactics? Did it want players to kick the snot outta each other for them? Did it want to exhibit the very spirit of Halo Wars by allowing players to smash massive armies into one another?
To be honest, I don't know and I sure as hell will never know. I've ranked myself, RobbedCascade43 on Xbox, to PLATINUM 1 by using this particular strategy: fight little, capture more. Now, it may sound smart, but when you're playing a game titled HALO WARS 2 and the game focuses around massive COMBAT in the Halo universe, or the unpopular part of the Halo universe, you'd expect a game mode that pushed players to engage with one another in combat to see who could win in a rock-paper-scissors fight for their rank. Instead, we're treated to a game type that actually spawns more slow matches than any other game mode I've ever played in any RTS comparable to Halo Wars. Matches in Command and Conquer 3 or Red Alert 3 were faster and much more adrenaline-pumping than the matches in this game. Even the original Halo Wars was more engaging.
This mode is struggling to choose between a massive combat mode and a hilariously long match of Battlefield's Conquest mode... Yeah, it kinda reeks. I try to avoid any and all contact with enemies if possible that's not fun. I got to PLATINUM 1 THAT WAY! PLATINUM 1! In a game centered around massive Halo RTS combat, you can decide to not engage an enemy AT ALL during a match or even not engage the enemy for TEN WHOLE MINUTES. This mode is promising, but doesn't allow big battles or even adrenaline-pumping battles. The objectives are too spaced out and there are too many objectives. Placing three in the middle and the middle-top and middle-bottom of the map could've been good enough because that allowed big battles to occur. That allowed the flow of the game to center around a constant struggle for control, not some cheap cap-and-run game strategies. At times, I felt cheated out of a good time when someone would use that strategy against me or I would feel that way when I would use that strategy against someone else. It's disappointing and I am disappointed in myself for exploiting such a game mode that should be more fleshed out.
Focus the action on a particular section of the map: middle preferably and allow the battle to flow like a REAL STRUGGLE for each objective. Let the battle flow like a tug-of-war match. Make it challenging, make it fun, make it Halo for God's sake!
Underwhelming right now, but let's see if 343 will allow Creative Assembly to be themselves: a great company with a good history of listening to true fans of any of their franchises or games.