Ryan Prime 96 wrote:
6. The factions... What made the Covenant and UNSC so special in the first game was that they played so differently. UNSC had leader powers, while the Covenant had playable leaders with an ability. The units from one faction were very different from the other. For example, anti-air for the UNSC were Wolverines(vehicle) while the Covenant anti-air were Vampires(air). This led to very strategic options for each faction, and the faction you chose to play really did matter and completely changed your way of playing. In Halo wars 2 each faction has an equivalent of each other's unit. There is not a lot of diversity. The base turrets, shields, and radars are the only thing that makes the factions different.
Hello 343! Sorry for the long post. i read the above recommendation and i find Ryan Prime makes an excellent point. a great thing about HW1 was how different the two races played.
in HW1 If i was UNSC and i built Tanks (obviously), if i was against another UNSC i could expect a counter of either Tanks/air/cobras. Tank battles happened a lot, Tank VS air didnt happen that much because i could easily pump out wolverines since i already have a vehicle depot built, and Tank VS cobras make for an interesting mix because i could a) use my mobility to out manouver the cobras or b) now i would have to build either marines or air to take them out. that was the general 1-2 punch for those games
HOWEVER against the covenant everything changes. if i build tanks, i could expect a few different options. 1) enemy goes banshees (air) which proves a problem if you're not yet at tech 3 since covenant can build air a tech 1 (didnt mention this above because by the time a UNSC has a sizable airfoce you probably have tech 3 or are close to it) so i either have to upgrade warthogs, build spartans, or rush to get out wolverines. 2) Enemy could go hunters (infantry) where i now have to build flamethrows (infantry) to counter this, however it is a very quick switch for the covenant to build jackels (infantry) to take out my flamers (infantry). 2b) i could build hornets (air) to take out the hunters (infantry) which is a more difficult switch for the Covenant because now they must build a sumit (air), while i can easily build wolverines with my vehicle depot. 3) Enemy goes Wraiths which didnt usually happen because Tanks>Wraiths but it still is a viable option! 4) 1 bad -Yoink- Arbiter can ruin anyone's tank party....there isnt much the USNC could do against the stupid arbiter.
UNSC/UNSC to go against vehicle you can build Vehicles or Air
UNSC/Covi to go against vehicle you can build Vehicles/Air OR infantry...and it'll probably be infantry
This problem gets Amplified when we start playing 2V2 (or 3V3):
In HW1 if we are playing 2V2 and we have 4 UNSCs it's a safe bet that it's going to be an all vehicle fight. no one will build infantry (other than spartans) because there is no need, they might build Air as a surprise but the main attack force will be vehicles whether it be cobras or tanks, but usually tanks.
However if we put 1 Covi in the mix now they have to worry about hunters (infantry) which goes against their Tanks AND their anit-air (wolverines) AND their anti-Vehicle (cobras) now that 2xUNSC team has a reason to build infantry they need flamers (infantry) to take out the hunters, tanks for the push, and anti-whatever for anything else the other team throws at them.
anti air = vehicle
anti vehicle = vehicle
anti infantry = infantry
Best unit = Tank (vehicle)
Anti air = Air
Anti Vehicle = Infantry
Anti infantry = Infantry
Best unit = Banshee (air) + infantry leader
Anti air for both teams are vehicles
Anti vehicle for both teams are infantry
Anti vehicle for both teams are infantry
THERE IS NO DIFFERENCE IN HW2!!
Where is the diversity? all this is only the units! let alone the base structure with the shield generator and weaker buildings. even the hero units in HW2 are the same. in HW 1 you have 1 covi leader VS 3 spartans.it is the diversity (and balance!) in HW 1 that made the game excellent and the choice between Races is the most interesting from a strategic point of view because it changes everything. there isnt just 1 power build when a different races changes everything.