I have been waiting for this game for years now and it is almost finally here! I am just very concerned for my next favorite game. I just want to make sure most of the issues get addressed that I have seen so far so it can come out better in the end. I'm almost a 1100 hour online veteran of halo wars 1 and obviously I like what the first game had, but I am still interested in what Halo Wars 2 has to offer.
So far it is seems like they just prettied her up, took some cool stuff out and added some weird iffy new things in. It really does look too cartoony. I thought they would beautify it like the cutscences from the first HW campaign or the trailer for the second. I was expecting bigger unit sizes, much bigger unit caps, way bigger maps, and bigger teams (6v6
). I mean what else am I suppose to expect when they work with the makers of Total War games? I want to see large amounts of units on the battlefield.
So when I play as Captain Cutter on HW1 I am specifically choosing him for the iconic multiple devastating MACs, the ODST spamming, and the occasional max pop Elephant huddle. With HW2 you are given one MAC round that seems pretty useless even when fully upgraded. You can get ODSTs, BUT only one unit at a time and has a slow reload time. I see that they tried to spice it up with giving us more options to choose from in the leader powers menu, but all of them are either too nurfed or too buffed. The waypoint marker for when you try to show a point on the map to a teammate is just a little white blip for a second and it doesn't even make a sound. How am i going to know you are trying to show me something if were not in a party?
This new game, even though it is a beta seems to be too fast paced, just focused on small skirmishes that one side wins quickly and when they push the other team already has another small army ready to fight them back so it goes on like that forever. No real strategy to it. Just keep pumping and sending in units. Now I know that is how HW1 was/is played but it goes smoother and has more structure to it. It is too chaotic now. The balance is too balanced.
I was happy to see they added another of the UNSC flying vehicles in the air pad, the Falcon, but it is a different variant that is only good for healing/repairing, no combat role whatsoever. Sort of a bummer. Also sad that Pelicans still are not units to be used either. So where did the Elephant and Cobra go? Flame throwers switching over to snipers actually makes sense. Always seeing how devastating the rebel snipers were on HW1 never made sense why they gave us flame throwers in the first place. Why did they have to create a new scout unit? For goodness sake why not use the Mongoose??? Not some weird useless tribike. Not sure why the Scorpions are nurfed down so much. They seemed to focused on the Rock Paper Scissors method.
The map also seems very crowded and compact, kind of like I am playing a match of LOL or DOTA. The base and other bases honestly do not seem like they would make sense in the big picture. Those tiny, one pad outposts don't look very good and also don't seem to be worth grabbing and defending. Your main base really feels kind of jumbled together. It reminds me of the map Blackout. I am not sure yet how i feel about the way you get energy. The reactors were replaced with a windmill thing that I feel are used as "filler" buildings. The reactors made sense, the windmill things kinda do not, but I am not sure how i feel yet. Taking control of on map energy output points that you can not garrison units in really doesn't make sense.
For gods sake PLEASE
do not let the campaign turn out to be like Halo 4 and 5. One being a "What the -Yoink- just happened
" kind of game and the other ending like a over hyped season finale of a drug out show that they could not just finish and just haaaaad
to end in a cliffhanger so they could make another season. Just make it believable to the lore and the games before it. Make it something I would enjoy replaying time and time again. Keep some basics please. Keep how Cutter, Anders, and The Spirit Of Fire looked. Keep ODST-OD-OD-ODS-OD-OD-OD-ODST-ODS-ODST, HELL JUMPERS STANDING DOWN
. Keep the originality of what Halo use to be, not what it is trying to be now. Keep me scared of the sound of super speed rods of tugstun falling from the sky and obliterating my units. Lastly, if the Spirit of Fire is adrift, how in the world do they just acquire all these new units or units that do not look like what they use to? Food for thought gents.https://www.youtube.com/watch?v=9ZImP2ganHg
<-- Would have worked for me :PStill waiting for..
- HW1 controller layout option
- After action reports
- Space battles
- No BS storyline
- A beautiful soundtrack
- Endless hours of actually genuine fun