WFT. IS EVERYTHING JUST RUSHING NOW. THIS SUCKS YOU'VE RUINED THE GAME.
[Locked] Multiplayer Beta – UNSC Feedback Thread
OP Forum Team
I don't agree with everything you mentioned but, I do gotta say, well thought out. Happy to see someone else wanting this game to shine. :)DANN3101 wrote:Background: HEAVY Halo Wars One player. Was it perfect, nah, but it was really good and I liked it. Here is, hopefully, a productive critique.
Ok, so I played two games and here are the thoughts.
Bad New First, let's just get it over with.
-Base Design is a bit "ehh" It's ok, not great.
-Marines shouldn't take up 3 population and only being able to build them out of a main base is awful
-I was a HEAVY Captain Cutter user in HW One, you have nerfed the ODST drop into the ground. Then you took a shovel and dug a hole so you could nerf it further. I'm displeased. You can only spawn one squad of ODST and then the cooldown takes FOREVER.
-The units appear too large or perhaps the screen is too zoomed in at all times.
-Leaderpowers (UNSC) seem to not be working correctly. Could just be a beta bug. For instance I can only get one Mac Blast out of cutter and the aiming is awful
-Textures and colors look unpolished (Again, I'm assuming that's just a beta thing)
-Controls respond incredibly slow, and the stick rarely points to the proper selection on the wheel.
-This is small, but when you tell marines to do something there is no sound effect. You're left wondering if they got the order or not.
-I like the new addition of "energy" as a currency. It's a great game mechanic that balances things much better. Losing your reactors in HW One was awful, you were instantly CRIPPLED. With the new energy currency you can still make a few units while getting up and running. Great game mechanic. Small point of contention, I agree with other people before me, the "generators" look awful and stupid.
-I like the new global upgrades for "All Infantry" "All Air" etc. I enjoy upgrade mechanics
-The new minibase concept is cool. I'm not sure if I love it or will ultimately find them useless. We'll see.
I'll keep playing. You keep fixing.
I agree that the gun ship ability is awesome but it feels completely overpowered in that the cool down time isn't to bad and the ships are very tough compared to atriox's devastation ability that is even more powerful but slightly easier to avoid so it has to be used carefully. Where as the Pelicans can just be called in haphazardly mess a whole army up and leave.Austism AP wrote:I love the pelican gunship ability.