Forums / Games / Halo Wars Series

[Locked] Multiplayer Beta – UNSC Feedback Thread

OP Forum Team

  1. 1
  2. ...
  3. 6
  4. 7
  5. 8
  6. 9
  7. 10
  8. ...
  9. 23
  • Needs select all units button
  • the old ranking system was more of an improvement than the one it has now
  • the cartoon on style looks terrible and needs to be replaced
  • The units look ugly and look to big
  • more variety of races (for safety measures I have put this in)
I'm very disappointed on how halo has turned out, it's going down hill.
By pressing and holding RB you can select all units.
I agree that the old ranking system was better but they aren't going to change it back.
It is a beta so I'm sure (crossing my fingers) that the cartoonish looks of buildings, units will be updated and enhanced by game launch in 8 months.
As for units, they could be a bit smaller, but I think they are alright
FEA5T wrote:
itZ Venial wrote:
Hey 343, as much as i love the HW2 beta i believe it has alot of flaws in the occording build. While it is just a beta in general and will have many issues to come throughout the entire course of the beta, i thought i would help you guys out at the studio with a little bit of even my own feedback, of course as this thread states, UNSC feedback specifically.

First off, alot of what im about to address is probably already fodder of what people have already stated. But i thought i would give my own two-sense anyway. Where is the all units button?
Did nobody even listen to the tutorial??? "To select all units press an hold the right bumper" I have seen so many people complain about this so please spread the words so less people ask a question that has already been answered. EDIT: idk why this was posted twice
People are complaining because holding a button takes time, its sloppy, and it's terrible when in combat. I use the Select all units constantly as my primary unit selection method (using R to filter). Having to hold the button is a tragedy. It's slow. It was one of the most critical buttons in the game and we need to be able to do it quickly with a single, dedicated click.
Agreed. All units needs its own dedicated button as in HW1 for quick selection.
Infact, wish they would undo all the control changes and make them the same as HW1. All the changes seem to be backwards in terms of usability.
Just played HW1 tonight and the controls are much tighter and easier. Can't fathom why they would be changed!
These are very nitpicky but you asked for feedback so:

- better marine idle animations
- don't like how Spartan runs in big slow strides
- would like to see the green colour again for the UNSC
- warthog tracers don't match where it is firing
- snipers don't have the halo sniper
- would like the old death animations that were on hw1 e.g Spartans punching brutes to death when they were on low health

Other than that:

- love the new base design
- like the command tree
- most units look much better than they used to
- like how the units radio begins to cut out depending on how far from them you are on the map
- graphics look great
Overall I really like where the game is going! 343 managed to keep a lot of the fundamentals from Halo Wars 1 which is GREAT. I hope the transport pelicans from the first Halo Wars make it to the final product of Halo Wars 2.
The beta is very fun but I have noticed a few small things with the UNSC units.
1. The marines get stuck behind the main door of the mini-bases on their way out, but I can move them out with the selection brush. Its just annoying but doesn't affect my gameplay.
2. When the Vulture air ship is destroyed, there is no explosion animation, it simply falls to the ground. The only thing that changes is the color, it changes from its original color(Blue or Red) to a charred black, almost like it was on fire even though it wasn't.
3. The Scorpion main battle tank has no animation when it shoots its cannon, nor is there an explosion when the shell hits its target.
4. The Warthogs chain gun doesn't shoot in the direction of the enemy troops even though it deals the damage to them.
I hope you take these observations into consideration and I can't wait to see how this good game turns out.
Thanks
The beta is very fun but I have noticed a few small things with the UNSC units.
1. The marines get stuck behind the main door of the mini-bases on their way out, but I can move them out with the selection brush. Its just annoying but doesn't affect my gameplay.
2. When the Vulture air ship is destroyed, there is no explosion animation, it simply falls to the ground. The only thing that changes is the color, it changes from its original color(Blue or Red) to a charred black, almost like it was on fire even though it wasn't.
3. The Scorpion main battle tank has no animation when it shoots its cannon, nor is there an explosion when the shell hits its target.
4. The Warthogs chain gun doesn't shoot in the direction of the enemy troops even though it deals the damage to them.
I hope you take these observations into consideration and I can't wait to see how this good game turns out.
Thanks
3 and half gig update today but still no deathwatch? The -Yoink- did you guys change? I notice it doesn't freeze as much in the menu, that took 3 gigs? You guys are a joke
Then new commander powers are great-wish I could actually use them. Needs to be a button that selects ALL units so I can have a strong contingent of forces in one spot if I please(was in HW1). Feels relatively balanced. Domination gametype is fun-dont remove it- the only people who hate it are lone wolfers. Loading screen is awful. Change to some sort of game screen at start(above the ark or something). Scorpions need to be buffed a bit-especially against air units as it is a high level vehicle and is not powerful enough for its level.Hornets actually need to hit their targets a bit more. Vultures are good as they are. The nightingale needs to have its own self defense-give it turrets on the side like the falcon from Halo : Reach. WHY IS THE WARTHOG IN THE GARAGE? IT MUST MUST MUST BE IN THE BASE. THE JACKRABBIT IS LITERALLY A POTATO, EVEN WITH THE GRENADE LAUNCHER. BUFF IT. The kodiak needs just a slight buff for itself. Should be able to capture points with vehicles as well as infantry. Cutter needs to be slightly louder. Wolverine is good- needs just a slight nerf in weapons.
Please increase unit cap, and why do marines take up 3 slots.
The overall graphics, in my opinion are lacking the "realistic look," why can't it look more like the trailers.
There also should be a faster way to move your view point around the map, in halo wars 1, we could hold the left or right trigger(i don't remember which one it was) and move around the map twice as fast.
The colors of your units and your allies are almost identical.
I hope in the finished game there will be the different colors to differentiate between your units and other players, for example Green, Black, White, Blue, Red, Orange, Pink, ect.
I like the new stuff but there is some units the need buffing and some bugs that need fixed like the scorpions and the vultures stuff like that.
Soooo boring and slow. This game is no fun, and the graphics are good for a tablet gaming system - hell of a trailer though. This game completely fails to match the excitement the trailer invoked in me, however.
Please put in an option to undo unit builds in the mini wheel, for example I selected to build 5 marines when I only wanted 4.
This is not UNSC feedback as much as suggestions based on the whole beta but I'm not sure where else I should post it so...

Here are my thoughts until now.

While the game is fun I'm still disappointed that CA choose to follow HW's original gameplay formula instead of an actual RTS (This could have been World in Conflict: Spartan Assault!), i think that there are many ways to introduce a deeper layer of strategy into this game without changing any major mechanics.

So here they are:

1-Make counter units more effective (much more effective)
Currently counter units aren't really that effective, a Wolverine can maybe take one or two banshees head on, but when any more of them are present the wolverine will get killed before it can really do any actual damage to the enemy, that only encourages spamming and not Rock-Paper-Scissors gameplay.

Counter units (by that i mean specialized ones like the Wolverine) should be much more effective, a Wolverine should be able to engage five or more enemy units and take three or four of the out before getting destroyed, same thing for hellbringers or hunters against warthogs, at the same time those units should be made weaker against enemy types that differ from their specialty, this should ideally be made by drastically decreasing a units TTK when facing against its counter while at the same time making counters more fragile against other units, this concept of "Hard Counter" works pretty well in other games like RUSE or Wargame and should incentivize a deeper amount of strategic consideration when determining unit composition.

2-Make artillery more powerful (but also more fragile)
The introduction of long range artillery into HW2 was a big step forward, however there is still room for improvement, having stronger and slightly longer range artillery units (that could also be especially strong against infantry in order to discourage spamming) that are also faster to kill in a direct fight should introduce a whole new dimension of artillery-counter artillery into the game, having long range support should drastically affect the direction of a battle, at the same time if one or two hornets or other units happen upon your artillery position they should be able to quickly dispatch it without any major effort, this way you'll need to constantly maneuver your artillery and hunter killer squads isolated from the main battle in order to outsmart your opponent.

If possible artillery units should also receive a direct counter-artillery ability akin to company of heroes' passive abilities, this way you can make this subgame even more dynamic.

3-Increase build and movement speed.
This one is pretty self explanatory, the reason why will become clearer later.

4-Make infantry (and units in general, but especially infantry) die faster.
There are multiple benefits to this, first you discourage spamming (a huge problem in the first Halo Wars), secondly you make your battles more dynamic, and thirdly, well it'll become clear later.

5-Increase the difference in weapons range.
Another way to encourage strategic thinking (positioning in specific) is to increase the variation in weapon ranges, in my mind (my mind kind of sucks so replace it with whatever you want) infantry should be close range (though not CQC), vehicles should be mid range and support (like snipers, anti-air and healer units) should be long range/stay in the back with air units just cruising around like drunk moas, not only does it make positioning important but it introduces the opportunity of flanking your enemies (going around with your vehicles or infantry to hit the enemy where they're weaker/where their support is)

6-Make commander powers more powerful (and expensive)
The use of abilities should be an important decision that could influence the battle if used correctly or greatly hinder you if misused (Atriox's ultimate plasma strike does it well, either you get it right and take out a bunch of units or miss and get wrecked), again this encourages more thinking on the players side.

7-Make a few units very hard to kill
While tanky units seem to go against everything I've said before they could provide an interesting way to manipulate a match's pace, making a few (expensive) units take a while to kill could be used to center battles in certain locations, if you have a few scorpions escorted by a multitude of other units that take a while to kill engage in a firefight against enemy wraiths could create a persistent fight that focuses the players attention, how so?

If the scorpions and wraiths (or other units, I'm not sure which units would be best here) remain fighting while the units around them get destroyed and replaced they can make a battle last longer and become more strategically important to the players, this way you can make the battle revolve around those long lasting units as counter units are made and sent to the fight only to be countered themselves and a few stragglers go around the map hunting artillery and trying to outflank the enemy, those battles would be decided by the player's ability to predict their opponents next move and utilize their commanders abilities to their advantage (also artillery, glorious artillery)

Oh, and off course...

8-Increase the number of units
Seriously, I'm pretty sure that units only cost as much as they do because it's a beta and you want to know what the Xbox can handle, but come on, if any units have to cost more than one pop then marines and other basic units should only cost one while the most powerful units should cost four points maximum.
The one main thing bothering me with the whole game is the colours each player gets, they make the game look cartoonish (one of the main complaints I've seen). I'd like to suggest that the colours each player gets are toned down a lot (particularly the reds and blues) and that the colours from Halo Wars 1 are applied instead (such as UNSC green and blue etc whilst Banished red and purple?). The colours definitely need toned down though, then the game will look great.
Where are grizzlies? I hope they are character specific rather than gone for good.
The Beta need Another kínd of match... Where IS the Classic death Match?
Also, both leader's starting units should be reduced, you shouldn't be able to start off capturing domination points or having a force capable of stopping your enemies expansion.

(And please, for the love of god CA, find another place to get your feedback from, for the sake of your sanity)
The UNSC snipers appear to be a little OP right now as you can set them up out of an enemy's range and take shots at them. As the enemies don't react to it and the enemy player doesn't get "unit under attack" warnings you can wipe out small armies without the enemy player noticing.
Love the chatter the marines and other units say, makes the game much more fun, would love to see the original colors for unsc. Make it rain with the ODST drops, i can see one for the first upgrade, then 3 or 5 for other upgrades, would also like to upgrade the marines to ODSTs as well.
I feel as though the amount of units allowed should be increased, or the space one unit takes (ex: infantry, tank, hornet,etc..) should be decreased. This would allow more bigger and exciting combat styles, as well as a huge increase to strategy needed to attack the enemy army. Another thing that should be added is an option to modify the D pad to whatever you'd like (for ex: the player setting the up direction on the D pad to immediately select all of his infantry troops).
  1. 1
  2. ...
  3. 6
  4. 7
  5. 8
  6. 9
  7. 10
  8. ...
  9. 23