Let me start off by saying I've played A LOT of Halo Wars. Too much, if I'm being honest. I made numerous free accounts just to get them to the rank of General, simply because I enjoyed the climb. When I found out that Halo Wars 2 was actually being made, I was both hyped and skeptic. Hyped because OMG A SEQUEL!!!!!! Skeptic, because a different company was making it. Now, after 2 hours of playing the beta....
This is NOT Halo Wars. It has the same name, and the same universe, even many of the same units... but it feels like a completely different game. This is my list of things that I immediately dislike, almost to the point of not wanting to buy it.
1: Generator income/Base upgrades replacing Reactors. What? Why? This feels clunky and inconvenient. Not to mention time consuming. Halo Wars does not need another resource. Do not turn this game into another Starcraft ripoff, please allow it to keep its unique feel.
2: Unit upgrades where? As far as I can tell, Vehicles and Air units only have one upgrade. I could be wrong since the user interface is slightly overbearing, but I don't see power turrets/chaff pods or their equivalent tier upgrades. Are they gone? If so, why? What kind of pacing are you trying to introduce, and why are you removing upgrades from that equation?
3: Control changes. OK, this one is simply because of how much time I've spent on the original Halo Wars. I'm having a difficult time adjusting to the bumper and d-pad changes, when there were other buttons that were never used. Why change already allocated buttons? Not the biggest issue though.
I'm not trying to complain here, but I've been waiting forever for a sequel to Halo Wars. This beta does not feel like the game that I love, whatsoever.
This is NOT Halo Wars. It has the same name, and the same universe, even many of the same units... but it feels like a completely different game. This is my list of things that I immediately dislike, almost to the point of not wanting to buy it.
1: Generator income/Base upgrades replacing Reactors. What? Why? This feels clunky and inconvenient. Not to mention time consuming. Halo Wars does not need another resource. Do not turn this game into another Starcraft ripoff, please allow it to keep its unique feel.
2: Unit upgrades where? As far as I can tell, Vehicles and Air units only have one upgrade. I could be wrong since the user interface is slightly overbearing, but I don't see power turrets/chaff pods or their equivalent tier upgrades. Are they gone? If so, why? What kind of pacing are you trying to introduce, and why are you removing upgrades from that equation?
3: Control changes. OK, this one is simply because of how much time I've spent on the original Halo Wars. I'm having a difficult time adjusting to the bumper and d-pad changes, when there were other buttons that were never used. Why change already allocated buttons? Not the biggest issue though.
I'm not trying to complain here, but I've been waiting forever for a sequel to Halo Wars. This beta does not feel like the game that I love, whatsoever.