Forums / Games / Halo Wars Series

[Locked] new leader and unit ideas for halo wars 2

OP CarCrazyCanuk

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Schwaenky wrote:
Maybe Thel Vadam for the UNSC

you can build in the UNSC Base Sword of Sanghelios Elites as units and the classical UNSC units.
Thel would be an awesome leader, however I think his base should be more akin to the covenant bases in the 1st wars game...

Main base (Outpost, Keep, Citadel)
Mainline - Elite Minor squad
Scout - Ghost
Special - Phantom Gunship

Hall
Anti building - Elite Specialists
Anti Infantry - Elite Spec-Ops
Anti Armor - Elite Ultra

Factory
LAV - Spectre
Artillery - Locust
MBT - Wraith

Tower
MAV - Banshee
Support - Engineer
Anti Air - Vampire

Pavilion
Hero - Arbiter Thel Vadame'e
Super - Scarab (H3)

Leader powers I think should reflect his fighting style, tactful but aggressive
That would be a great Idea seeing that the range of u.n.s.c units are currently all human. However there are swords of sanghelios grunts so maybe you should add them to the hall
JELLY3EANS wrote:
Please no new Leaders. 16 Leaders with many OP Leaderpowers is enough
So we are at this point where nobody wants new leaders tell me which leaders you think ar actually op then or have op leader powers
jalam wrote:
I really like the idea of the Wasp replacing the Jackrabbit, that could be cool!

We currently don't have any flying scout vehicles, could make for a nice change.
It could work out as grunts and marines are strong against them
How about an ODST who turned to the Banished. He could use a combo of UNSC and Banished units, all with the Banished design. His Grunt squads could be lead by marines, etc.
\

2. The Cobra:

Once again, the "Kodiak" is basically the Cobra from the first game with it's long-range killing potential. And I'm ok with that. I really just want the Cobra back as for one I want to see what it would look like in the new artstyle. But also so. I can make walls of them combined with wolverines to be UNSTOPPABLE. MWAHAHAHAHAHA

Kodiak is more similar to the Rhino from HW1.
Schwaenky wrote:
Maybe Thel Vadam for the UNSC

you can build in the UNSC Base Sword of Sanghelios Elites as units and the classical UNSC units.
Thel would be an awesome leader, however I think his base should be more akin to the covenant bases in the 1st wars game...

Main base (Outpost, Keep, Citadel)
Mainline - Elite Minor squad
Scout - Ghost
Special - Phantom Gunship

Hall
Anti building - Elite Specialists
Anti Infantry - Elite Spec-Ops
Anti Armor - Elite Ultra

Factory
LAV - Spectre
Artillery - Locust
MBT - Wraith

Tower
MAV - Banshee
Support - Engineer
Anti Air - Vampire

Pavilion
Hero - Arbiter Thel Vadame'e
Super - Scarab (H3)

Leader powers I think should reflect his fighting style, tactful but aggressive
That would be a great Idea seeing that the range of u.n.s.c units are currently all human. However there are swords of sanghelios grunts so maybe you should add them to the hall
That's true, what other species are in with the SoS?
What about 117 becoming a leader, could involve cortana and blue team, just throwing it out there.
Enzym3 wrote:
What about 117 becoming a leader, could involve cortana and blue team, just throwing it out there.
Maybe, Then they could add warden eternal to face off against.
Unironically major Vaughn

Mechs are fun but Johnson is such a terrible not fun leader to me
Unironically major Vaughn

Mechs are fun but Johnson is such a terrible not fun leader to me
Really? I enjoy him a lot. What is not fun about him for you?
Unironically major Vaughn

Mechs are fun but Johnson is such a terrible not fun leader to me
Really? I enjoy him a lot. What is not fun about him for you?
His leader power wheel is really weighted wrong and janky. Other leaders have early access to game defining powers like Raid, R&D, Rolling Economy, Burnot, CoR, etc but he only has the non-functional digging deep and throw-aways like bunker drop and repair drones. He only really gets his good powers like EMP and overcharge later on. His hero unit is just three grunt goblins rolled together with a worse heal. As much as mechs are fun they are just plain inefficient and upgrade hungry compared to just playing Forge, Isabel, Kinsano, Anders, etc and just pumping vanilla vehicles and air.
can we get a Gun-Goose as a T1 Scout instead of the Jackrabbit? That would be cool
jalam wrote:
can we get a Gun-Goose as a T1 Scout instead of the Jackrabbit? That would be cool
that would be great seeing that it has two seats. Maybe a marine from any squad can sit on it and shoot/throw grenades
If I could add any hero it would be Major Vaugh as he was very satisfying to play as but they would need to give some unique abilitys like something to do with odst's like upgrading marines into them or being to drop anything from the sky
Gungoose scout

Leader: Captain Keyes

Anti Aircraft upgrade for wraith

Broadsword

Longsword
Schwaenky wrote:
Maybe Thel Vadam for the UNSC

you can build in the UNSC Base Sword of Sanghelios Elites as units and the classical UNSC units.
Thel would be an awesome leader, however I think his base should be more akin to the covenant bases in the 1st wars game...

Main base (Outpost, Keep, Citadel)
Mainline - Elite Minor squad
Scout - Ghost
Special - Phantom Gunship

Hall
Anti building - Elite Specialists
Anti Infantry - Elite Spec-Ops
Anti Armor - Elite Ultra

Factory
LAV - Spectre
Artillery - Locust
MBT - Wraith

Tower
MAV - Banshee
Support - Engineer
Anti Air - Vampire

Pavilion
Hero - Arbiter Thel Vadame'e
Super - Scarab (H3)

Leader powers I think should reflect his fighting style, tactful but aggressive
That would be a great Idea seeing that the range of u.n.s.c units are currently all human. However there are swords of sanghelios grunts so maybe you should add them to the hall
That's true, what other species are in with the SoS?
But you could also do UNSC/SoS units together.
Schwaenky wrote:
Maybe Thel Vadam for the UNSC

you can build in the UNSC Base Sword of Sanghelios Elites as units and the classical UNSC units.
Thel would be an awesome leader, however I think his base should be more akin to the covenant bases in the 1st wars game...

Main base (Outpost, Keep, Citadel)
Mainline - Elite Minor squad
Scout - Ghost
Special - Phantom Gunship

Hall
Anti building - Elite Specialists
Anti Infantry - Elite Spec-Ops
Anti Armor - Elite Ultra

Factory
LAV - Spectre
Artillery - Locust
MBT - Wraith

Tower
MAV - Banshee
Support - Engineer
Anti Air - Vampire

Pavilion
Hero - Arbiter Thel Vadame'e
Super - Scarab (H3)

Leader powers I think should reflect his fighting style, tactful but aggressive
That would be a great Idea seeing that the range of u.n.s.c units are currently all human. However there are swords of sanghelios grunts so maybe you should add them to the hall
That's true, what other species are in with the SoS?
But you could also do UNSC/SoS units together.
True since Thel and the UNSC are allies
Gungoose scout

Leader: Captain Keyes

Anti Aircraft upgrade for wraith

Broadsword

Longsword
Gungoose could be upgraded with passenger.

T3 upgrade could be passenger get SPNKR
Anti-Air Kodiaks
Bubbleshield leader Power
Revenant Vehicle Unit
Anti-Air Wraith
Jackals Infantry Units
Wasp Air Unit
Elite Zeolot Infantry Units
Mac Cannon Base Pad (Mega Turret) - For UNSC
Phaeton Air Unit
Covenant Drop Turret Leader Power
Leader: Prophet of Truth
Leader: Lord Hood
Leader: Gravemind
Leader: Miranda Keyes
Anti-Air Kodiaks
Bubbleshield leader Power
Revenant Vehicle Unit
Anti-Air Wraith
Jackals Infantry Units
Wasp Air Unit
Elite Zeolot Infantry Units
Mac Cannon Base Pad (Mega Turret) - For UNSC
Phaeton Air Unit
Covenant Drop Turret Leader Power
Leader: Prophet of Truth
Leader: Lord Hood
Leader: Gravemind
Leader: Miranda Keyes
how about you come up with that using two leaders wit the unsc and banished units and structures you made.
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