Hey everyone,
Here is a look at the next small patch coming out soon. Please leave feedback below and keep in mind that with the change to smaller patches more often not every issue will be addressed in every patch. Still looking to get issues called out in the September patch thread addressed in coming patches.
Thank you,
Wrensi
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UNSC
Cyclops
Cleansing Beam
Here is a look at the next small patch coming out soon. Please leave feedback below and keep in mind that with the change to smaller patches more often not every issue will be addressed in every patch. Still looking to get issues called out in the September patch thread addressed in coming patches.
Thank you,
Wrensi
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UNSC
Cyclops
- Health Buffed by 6%
- Damage vs Anti-Air units reduced by 7%
- 10% Buff to Anti-Air missile DPS
- 12% Buff to Main Cannon DPS
Cleansing Beam
- Tier 3 damage nerfs on center ring by 7%
- Artillery range increased by 13%.
- Damage vs Anti-Air units reduced by 7%
- Damage vs T2 Vehicles increased by 9%
- Siege Turret drops now use the correct weapon type to match other Artillery.
- Mantis Health buffed by 6% and Shield buffed by 8% to improve survivability.
- Fixed an issue causing Teleport to be locked in Strongholds.
- Reduce effectiveness of boundless siphon on Grunts by 10%
- Spirit Support cost increased to 800/500
- Sentinel Network
- Moved back to a Tier 5 leader power.
- Sentinel Synergy
- Moved back to a Tier 4 Leader power.
- Retriever Sentinel
- Shield reduced by 15%
- Overall Speed reduced
- Protector Sentinel
- Health Received from Sentinel Synergy buffed by 6%
- Effectiveness of Inspire Aura reduced by 4%
- Spirit Support now correctly drops a squad of 3 Rangers