With proper scouting and micro, I could easily deal with air. For once, it is different. Scouts destroy early game and air Transition is frightening right now. NEVER had I said air was OP and was actually weak until now.Simplicity177 wrote:I beg to differ, I've played several games now where my opponents have tried mass air and I've very easily dealt with them, not to say that air is UP because I've also played a few where I've gone air and decimated. Air is fine, it kills and can be killed. I think it might be coming down to you, not scouting/preparingDeathRitual4977 wrote:It is funny air is finally OP. At least i'm not aggravated when people say air is OP cause now it is. I played Kinsano JR opener and my Ghost were not even close. Also, Hornets were indeed the exspected opener after scouting and resign. I think Kinsano might be #1 now, not Arby or Forge.The1astJoker wrote:I agree with scouts being very good now (5% damage buff to Elite Rangers to bases plus scouts like choppers got a 10% buff against rush infantry) combined with a second wave of banshees or hornets to clean-up everything left standing. I think this patch has had an unintended effect of making vehicles a lot less viable now too. I have been playing a lot today, and I noticed how T3 vehicles are gone. Vultures are gone. Kodiaks are no longer viable unless Anders, but even then they aren't worth it now because of the nerf (40 seconds base build time, increase cost, damage nerf. RIP). All I see are hornets and banshees.DeathRitual4977 wrote:I would hate to say this but I think air for once is not just viable but OP. Never have I seen air and Scouts play effectively, at least not air anyhow. Kinsano JR and Hornets are broken as F*** now.The1astJoker wrote:I am prepared for the hate, but air has been solidified as the dominant play style because of this patch. They snipe bases like nothing. Before, all air was a popular strategy in my games, and I was able to deal with it, but that buff you gave them makes bases get destroyed too fast. Hornets shouldn't be able to do that. In my opinion, the only thing that should be destroying bases quickly are Vultures and other Tier 3 units.Postums wrote:Hey Everyone,
The Patch is now live!
Please leave your actual feedback from playing with the new patch here.
Right now: Hornets beat vehicles. Hornets beat infantry. Hornets beat base. Hornets beat everything.
Please consider this: Increase infantry damage to hornets slightly and reduce the hornets damage towards bases significantly.
Now I think it is great T3 vehicles now deal increased damage, but what is it good for if air just destroys them before they can even get close to a base? Plus the wolverine nerf makes protecting them against air armies harder.
A final thought, but I think wolverines and reavers automatically having an aura that provides a defense buff against air would have been smarter. They could have even nerfed the wolverines and reavers to compensate for providing it. I think it would have been fun to experiment here as I think auras had great potential for this game.
Forums / Games / Halo Wars 2
Patch is Live