As I said, would personally love to have the enforcers replace the brutes. Just feels like if it happened, the points I made would become a sad reality. Plus you would have more people likely creating snipers and rangers to counter, thus decreasing cloak abilities. Perhaps though I am being to much of a pessimist. -shrug-Aegis Strike wrote:Well they are getting a nerf and scouts are getting much better (jackrabits *cough*) as well as flame units so they are not gonna be the super unit they once were and are now. That why I see it as a good time for them to come out on the shipmaster side. Beside if it Cove v Cove suicided grunts are very strong at handling it.Ado Ulamee wrote:As much as I would love for the shipmaster to have a complete sangheili army like the Arbiter, I think enforcers would be too tircky with him. Enforcers are really far, far more effective then locusts at wiping bases. With Let you can use his teleport, extraction, and gateway to just hop around the map and never engage the enemy army. While this is a typical strategy with something fragile like locusts there's two major differences.Aegis Strike wrote:Could we get enforcers for shipmaster?Postums wrote:Ado Ulamee wrote:
Locusts come out later in the game, wheres enforcers you can use right off the start if you want. The second would be that locusts are horribly slow and said before, fragile. If they get caught by an enemy army, they are almost certainly doomed. If an army of enforcers gets caught however, you can micro-manage them to just stun the ground units and run off.
Or just outright extract them, heal, then head right back out to attack. It pretty much almost boils down to cheap price and speed vs slowness and range. I would hope, while obviously a very bleak hope, that perhaps the shipmaster could have something sangheili and just as good to replace those jetpack brute at some point.
[Locked] Patch Pre-Preview v2: The List so far