So I've been getting into HW2 a good bit lately, and I've found a liking to Jerome. Problem is, I often have an ally quit early in the game. Naturally this gives the enemy an edge, and I was wondering what the best coa is to regain an advantage.
Edit: also note that I'm not that good lol, but I'm learning. I tried a few other heros (aside from Jerome, forge, and colony) and I was trash. Johnson especially, I got wasted every time
If you do Johnson get the digging in park, then the bunker drop
Rush with your hero, get the first upgrade, and then bunker drop as close to their base as you can. If the bunker gets hurt hop out and use the healing beacon your leader has. They wont do enough damage or health to take fire AND do damage to it, you'll set them back really far enough that you can get a siege turret drop and plant it. Then rush with mantises, but make sure you get the first upgrade. Really useful strat, easily perfected, and you can end games early. But before you get mantises use the supplies you get I
Before getting to tech 2 (for the mantises) on marines, but them in the bunker and then do damage to the base. That's important.
As Jerome, get a barracks out and make snipers and hellbringers in the first 4 minutes and just keep pumping. This is hit or miss. But make sure you also get a mini base with an armory for your hero, and you can get an inspired aura around him. This is important-KEEP YOUR UNITS INSPIRED CONSTANTLY.
IF YOU CANNOT DO THAT OR YOU LOSE YOUR RUSH, GET HORNETS AND UPGRADE THEM FAST. JEROME HAS THE BEST HORNETS IN THE GAME. Best air too. If you have nightingales they beat banshees every time.
I have a strat for the infantry rush, its screenshoted in my camera. Need anything just dm me @johlj on insta and I'll text back.
One more thing, isabel has like the best spartan in the game. If you get the tech 2 machinegun turret and then get scorpions with her leader power that gives them shield, you've pretty much won. But with all these strats you gotta learn to be fast.