Hey everyone,
[Update - Now Live]
We are working towards having balance tweaks come in a more often with a smaller group of changes in patches, instead of the current system where it's a larger patch included with a new Season and a mid-season patch. With the transition to this kind of cadence moving forward, not all issues people call out will be addressed immediately, but we will hopefully be able to address bigger issues quicker, instead of you all having long wait or the need for a hotfix.
Please review the notes below and keep discussion civil around them. Please give input and impressions below.
Patch Notes: [Updated 9/7/2018 1pm PDT]
Artillery
Currently this is hard to deal with, especially in late game, nerfs to Artillery are being made in general to make it less punishing to try and break bases against Siege/Artillery.
Scorpions are getting an overall damage buff to help them be more viable in general. Hornets are getting a survivability nerf as well as damage against AA reduced so that AA can be more effective against mass air spam. In addition, the Cyclops is under performing and is receiving a small HP buff for now, this will be watched closely and addressed again as needed.
Scorpion
Much like the Scorpion, the Wraith is very underwhelming, so slightly larger buffs are going to them in terms of Damage and survivability. This is to make them more viable in general as well. In addition, a slight reduction in supply cost for Banshees is being made to improve viability in mid-game against infantry comps.
Wraith
Fixing an issue that has been in since launch, found out it can be resolved through Data instead of an actual scenario change
A couple resource crate positions have been adjusted to address an issue causing units to be unable to gather them on Highway, Rift, and Bedrock.
Leader Specific Changes
Cutter
As part of the nerfs to siege in general, the chill amount that Siege Turrets and Kodiaks apply has also been reduced.
The recent buffs to Elite Rangers caused the Spirit Support drops to over perform. Reduction on the Elite Ranger veterancy has been made.
Mines dropped by Jump Pack Brutes are over performing. Nerfs to their effectiveness have been made, especially against scout vehicles.
Wrensi
[Update - Now Live]
We are working towards having balance tweaks come in a more often with a smaller group of changes in patches, instead of the current system where it's a larger patch included with a new Season and a mid-season patch. With the transition to this kind of cadence moving forward, not all issues people call out will be addressed immediately, but we will hopefully be able to address bigger issues quicker, instead of you all having long wait or the need for a hotfix.
Please review the notes below and keep discussion civil around them. Please give input and impressions below.
Patch Notes: [Updated 9/7/2018 1pm PDT]
Artillery
Currently this is hard to deal with, especially in late game, nerfs to Artillery are being made in general to make it less punishing to try and break bases against Siege/Artillery.
- Cost escalation added to UNSC Siege Turrets
- Damage reduced against vehicles by 10% for all artillery
Scorpions are getting an overall damage buff to help them be more viable in general. Hornets are getting a survivability nerf as well as damage against AA reduced so that AA can be more effective against mass air spam. In addition, the Cyclops is under performing and is receiving a small HP buff for now, this will be watched closely and addressed again as needed.
Scorpion
- Cannon Damage increased by 14%
- Damage versus Anti-Air units reduced by 7%
- Health Reduced by 5%
- Health increased by 5%
Much like the Scorpion, the Wraith is very underwhelming, so slightly larger buffs are going to them in terms of Damage and survivability. This is to make them more viable in general as well. In addition, a slight reduction in supply cost for Banshees is being made to improve viability in mid-game against infantry comps.
Wraith
- Base DMG increased by 20%
- Shield increased by 5%
- Cost reduced from 275/0 to 250/0
Fixing an issue that has been in since launch, found out it can be resolved through Data instead of an actual scenario change
A couple resource crate positions have been adjusted to address an issue causing units to be unable to gather them on Highway, Rift, and Bedrock.
Leader Specific Changes
Cutter
- You can now select and move the dropped Cyclops before the animation completes instead of preventing movement.
- This fix affects both Cyclops Drop and ODST Assault Group
As part of the nerfs to siege in general, the chill amount that Siege Turrets and Kodiaks apply has also been reduced.
- Chill Amount reduced on Siege Turrets and Kodiaks by 30%
- Fixed and issue which prevented Blisterback’s from benefiting from Infusion Tech.
The recent buffs to Elite Rangers caused the Spirit Support drops to over perform. Reduction on the Elite Ranger veterancy has been made.
- Veterancy on Spirit Support Elite Rangers reduced from 3 to 2
Mines dropped by Jump Pack Brutes are over performing. Nerfs to their effectiveness have been made, especially against scout vehicles.
- Counter Measure Mine daze reduced from 10s to 4s to fall in line with other daze effects
- Counter Measure Mine damage reduced against scouts by 30%
Wrensi