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Scarabs cost 300 energy while a normal locust costs 40, 60 for the siphon version. You could spawn 5!! siphon Locusts for 1 Scarab. Scarabs are fine, the locusts on the other hand have to be nerved
I think it's a bit absurd that a locust has more range than an artillery piece. And that the lifesteal locust can 1v1 a super unit, or a small army for that matter. Plus they can fire while moving. On the current map, which is quite small, the locust completely dominates. If you get a group of locusts together it's almost impossible to stop them, unless you drop a scarab/condor on them. They remind me of how in HW1 the only tactic was spamming one unit type.
Most banished units seems better than the UNSC units, and the Locust is definitely way too good for the cost. I just made a post about the unit difference in general: https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/banished-got-far-better-cheaper-units-than-unsc/43d926c5-b032-42cd-b49c-db9824c1ab02/posts
I actually took it upon myself to cycle til I only got an army of locust and engineers, and holy crap this is true. They need to do some kind of tweaking by either making it more close range or just cutting it's mobility when it fires because once you get 3-4 engineers over 5-8 locust + bloodlust locust and have them at a long enough range that they can attack without the enemy seeing them, they're just done. That's like playing cards and getting 5 Ace's.