MAC is getting nerfed anyway. Reduced damage on the outer sections of it. So it is in no way an inferno.legofan3225 wrote:The leader powers are op, but the D bomb is not the answer. That is why the leader powers are being nerfed. A D-bomb would be game breaking for whatever leader had it.JU5T1Nsane wrote:bruh these people here are insane disruption bomb being op? are you serious? so you think losing every single building on your base to one leader power (eradication) is less op than actually having to use your units for an actual war and an actual battle of units instead of halo wars 2 : leader power edition? everybody on here saying that disruptor bomb has no place here has no idea the possibility for some SERIOUS strategy opportunities imagine you're running a jack rabbit rush and you throw down a d bomb and you end up winning because you nullified the redline ability and you have the numbers or imagine you're in a battle with an atriox and he rushes you with jump brutes and when he jumps he doesn't get his mines ugh I can go on and on with the possibilities! ugh d bombs would be so great in this game =/
And even then, the only power that is really an issue at this point is Inferno (outside of eradicating base shenanigans) thanks to it's low drop time and high damage. Every other one you can avoid with a good split, outside of MAYBE the MAC but nobody uses that anyways.
The ONLY way to truly balance this game