Always keep 1v1 War, 2v2 War, and 3v3 War (death match). This is really the ways Halo Wars shines. It’s by far the most fun way to play Halo Wars 2. It was the same in Halo Wars 1 just with a different name. But I would like to see something new added or swapped around. I’ve seen some cool ideas from different people. Just some casual playlist that’s adds some variety. It wouldn’t become my main playlist just something to try something different.
Casual unranked swappable playlist ideas
A) 3v3 free for all where there are no teams. Or it could be 3 teams of 2 with the last one standing wins.
B) A 1v1, 2v2, 3v3 War (deathmatch) where there are no leader powers. I mean don’t get me wrong leader powers are a lot of fun. This is just an idea to try to mix things up a bit.
I don’t know if this will draw new people in, but I think the Halo Wars 2 veterans would really appreciate this. I think the leader variety in Halo Wars 2 is awesome to have so many choices. The original only had 6 leaders while this one has more than double that. To me that adds to the longevity of this game a lot. But I’m afraid we are at the perfect number of leaders. Anymore I’m afraid would introduce new problems for game balancing or add bugs. That being said if you introduce new leaders I’ll ignore what I’ve just said and will buy them to support you and play the new leaders.
So I think the better idea would be more maps. Who doesn’t want more maps? Same thing in Halo 5. Can’t have too many maps. Now I want to talk about this for a minute though. I’ve seen a lot of people express a desire for Halo Wars 1 maps. That I have a little concern about. Ok comparing the two there are some pros and cons. HW1 maps had things that made them stand out. Maybe it was an energy wall in the middle of the map like on Fort Deen or it was set pathways like Labyrinth, but they were unique and stood out and required special strategies for those particular maps. HW2 maps don’t have that as much. But what I like a lot about HW2 maps is that they work so much better. No longer do I have units that get stuck behind a base or getting overcrowded down a long tight space. Also HW2 maps don’t have some unique thing on them that gets abused. So I prefer HW2 maps even if they are a little more bland to HW1 maps. So my suggestion would be more HW2 maps, but just make them visually appealing to stand out. But if you make maps like HW1 I’m not leaving. I’ll absolutely play them. Just putting my preference out there.
Of of course I don’t know if new maps will happen, because that takes time and money. And if you charge for them yes I’d buy them but then you split your player base.
3. Fix the ranking system.
Ok I know I’m not an onyx or champion ranked player. The highest I ever got was diamond and I usually hover in platinum. I play a lot of 2v2 War. Probably 90% of what I play. But it is very frustrating to go up so little with a win and down so much with a loss. Plus I would like to see each season (yes please keep doing seasonal leaderboard resets) leaderboard reset be a full reset. PLUS ITS VERY FRUSTRATING to lose rank due to dropped matches.
4. Test mode
It would be awesome to have a mode where one person by their self could pick two units and have a versus against them to see which one is better. That would help testing, getting familiar with the game, and figuring out the meta.
Add some skins for units or bases. Anything to customize things. People usually love that kind of stuff. People get attached to their self expression.
6. HELP out the NEW PLAYERS!
Im familiar with the game quite a bit. But I think what prevents a game like Halo Wars 2 from being a big success is the same thing that attracts the players that have been here since day one: complexity. I’m not trying to put down on Call of Duty. I enjoy it some, but it does get repetitive to me. But it’s simple pick up and play. HW2 isn’t. Most people can’t or won’t dedicate the time and energy it takes to get good at a game like HW2. I’ve had friends try this game out and be like it’s confusing to them. It’s overwhelming to a new player. There are two currencies to manage, bases to manage, having to figure out which unit is effective against which unit (which can be negated by other variables), when to attack, leader powers to learn, etc. It’s a lot. I think a lot of people give up. But you can’t simplify the game. The complexity is why I keep coming back. There are so many strategies and leader variety to try. It doesn’t get boring. I stay engaged from start to finish. Like I said previously constantly managing bases, managing power/energy, managing units, deciding which leader powers to use and when, deciding when to attack or not, etc. But maybe there is a way to help the new players get acquainted.