I tend to agree with this. I think the reason we are all so hard on HW2 (matchmaking, maps, etc.) has a lot to do with the fact that it is our only RTS option out there.DHG strongdog wrote:I highly disagree on the point of how a RTS game should be for console. Besides having one of the best campaign for the halo series, HW2 had the balance that is required of any RTS. So no. Halo Wars 1 should never be used as a basis for console RTS. Besides balance, Halo Wars 2 is a very basic game but Halo Wars 1 was far too basic with units, even if they made the counter circle work, and the economy consisted of only supplies. 2 resources is pretty basic and you got games like Age of empires and Age of Mythology with gold, wood, food, and favor in that manner. I like what was done with Halo Wars 2 and I think console RTS should be based off Halo Wars 2. There are a few other games that were quite good that were on console as well, even better balance wise than Halo Wars, but the GUI just never picked up those early titles. There is balance issues being fixed with consistent updates but the does not function correctly with control groups and is a issues that should be fixed sometime soon, though doubtingly going to happen in any short time future.Dricas88 wrote:Honestly, I feel like RTS games could become more popular for the console if they were made geared toward a simpler overall play style. I really have a hard time painting a picture of what I mean, but I think Halo Wars 1 was on the right track.
As far as Halo Wars 2 goes, I feel it is a much better RTS game as far as compared to the definition of RTS and to the more popular RTS games designed for the PC like Star Craft 2 when compared to Halo Wars 1. However, I feel like Halo wars 1 was much more successful as far as what an RTS for the console needed to be like. I feel like Halo Wars 1 combined RTS concepts to a MOBA style frame and I think for RTS games to succeed at becoming more popular/mainstream the more they need to take on that hybrid style. And I am not saying it has to be exactly a mix between a traditional PC RTS and a MOBA, but it does need to be different than the traditional mind set.
I had high hopes when I heard early on that Gear of War was going to be making a very basic strategy game that it was going to be one heading in that direction similar to HW1 until I found out it was going to be a turned based tactics style game. Anyway, again, I am not sure exactly what these games need to make them trend on the console, but I have high hopes that more creative genres/game types will be seen being developed in the near future as the newer consoles become more and more powerful.
This is what I don't understand. I agree with most of the arguments put forth as to why RTS games arn't as popular, but is it really in a smaller gaming companies best interest to try and make the 50th or so FPS game that comes out this year, and try to compete against the massive super heavy weights like Halo, BF, CoD, PUBG, etc? Or make what would be the 2nd XBOX One RTS game that exists?