You do know that banshees cost way more then wolverines or reavers right. Which makes banshees easy to counterA)economy. By making the direct counter to air cost so much energy, it allows the opponent to easily texh and build a mass air army. And don't tell me to scout. It doesn't change that fact that 90 percent of every match I encounter air only enemies. It's all people want to do due to how cheap it is to go mass air compared to other units.FungusUCantKill wrote:What do you mean by "how it interacts?"Very true. Personally I don't have much issues with other counter units, except for the scenario of anti vehicle vs grizzlies.Sarano696 wrote:Cyclopses and hunters don't do much damage to infantry. However, they do decent damage structures and can at least pull their weight against infantry. I never hated having to build anti-vehicle, but I hate building AA. It's weak, does no damage to non-air, and the air blob I built the damn things for gets away half the time because AA is too slow or too weak to chase.That wasn't the main purpose of this post. However, his comment needs further context before we can get into a proper debate over counter unit effectiveness. However, I agree with his sentimentality about anti airThat was my second guess but he was saying in parenthesis that the other counters were pretty bad tooDude, reread it. He is saying how other counter units can do more than just counter. Anti air does only that. Counter air.No he isn't . He was talking about the other counters being also badHe knows. He is talking about another air specifically
Air needs a buff, not in it's damage, but how it interacts with air units
B) focus firing. Anti air shouldn't really focus fire, that's typically what causes air to win.
Why do AA units suck so much? (Air not OP)