So when we get the next balance changes, whenever it is, id like to see these changes.
1. Damage reduced 15%
2. Radius reduced 15-20%
3. Time is lasts cut by a third
Then like a 5-7% HB health nerf.
It should get its damage reduced vs infantry and scout at least, but as for the radius I'm not so sure on that. Potentially decrease its slow effect. The duration is currently the biggest problem. No goop should last longer than 30 seconds at most. The mine goop lasts over two minutes and it's absurd. Voridus can currently disregard the opener his opponent chooses because the goop kills everything anyway.
I don't think I would bother nerfing HB health. I would rather see them just take like 5% more dmg from basic infantry and have the scouts be significantly more effective vs them. Cryo troopers on the other hand will probably need an additional reduction in chill rate to scouts. They dominate infantry because it just freezes so fast, but the scouts need to not freeze as fast. Maybe just tweaking the chill value of scouts would solve it. (In addition to the other mentioned things for HB's)
Edit: #1 thing on my wish list is a functional right trigger. (and a classic HW1 control set option)